Difference between revisions of "Skills"

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== Skill Levels ==
== Skill Levels ==
All cards start at skill level 1.    
All cards start at skill level 1.
 
As you increase the skill level of your cards, their power of their skills increases.  The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
As you increase the skill level of your cards, their power of their skills increases.  The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
x^2+\text{a sample Text}


== Skill Timings ==
== Skill Timings ==
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.


*【フェーズ開始時】 ''Beginning of Phase''
===''Beginning of Phase'' 【フェーズ開始時】===
: Skill will activate when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)
: Activates when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)
*【攻撃前】 ''Before Attacking''
===''Before Attacking'' 【攻撃前】===
: Skill will activate right before a character attacks.
: Activates right before a character attacks.
*【攻撃時】 ''When Attacking''
===''When Attacking'' 【攻撃時】===
: Skill will activate when a character attacks.
: Activates when a character attacks.
*【攻撃後】 ''After Attacking''
===''After Attacking'' 【攻撃後】===
: Skill will activate after a character attacks.
: Activates after a character attacks.
*【ダメージ前】 ''Before Damage''
===''Before Damage'' 【ダメージ前】===
: Skill will activate right before a character is attacked.
: Activates right before a character is attacked.
*【ダメージ後】 ''After Damage''
===''After Damage'' 【ダメージ後】===
: Skill will activate after a character is attacked.
: Activates after a character is attacked.
*【移動時】 ''While Moving''
===''While Moving'' 【移動時】===
: Skill will activate when a character is moving. Typically used for skills that enhance your movement range.
: Activates when a character is moving. Typically used for skills that enhance your movement range.
*【移動後】 ''After Moving''
===''After Moving'' 【移動後】===
: Skill will activate after a character moves.  
: Activates after a character moves.  
: Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn.
: Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn.
*【特攻】 ''Special Attack''
===''Special Attack'' 【特攻】===
: Activates when attacking, but only in certain conditions.
: Activates when attacking, but only in certain conditions.
: Example: a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
: Example: a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
*【特防】 ''Special Defense''
===''Special Defense'' 【特防】===
: Activates when attacked by a weapon or skill of a certain type.
: Activates when attacked by a weapon or skill of a certain type.
*【勝利時】 ''During Victory''
===''During Victory'' 【勝利時】===
: Skill will activate when you win a battle.
: Activates when you win a battle.
: Currently, no characters possess a skill with this timing
: Currently, no characters possess a skill with this timing


== Skill Formulas ==
== Skill Formulas ==
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:
[Base Value X (1 + 0.01 X Skill Level)]
<math>\text{base value} * (1 + 0.01 * \text{skill level})</math>


To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  <br />
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
It has a base value of 1.2.  A character using it has a skill level of 12.  <br />
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]<br />
Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.


The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is<br />
It has a base value of 1.2.  A character using it has a skill level of 12. 
[Base Value ÷ (1 + 0.01 X Skill Level)]


The formula for skills activated during Charge Skill is<br />
To find out the full damage increase, it would be <math>1.2 * (1 + 0.01 * 12)</math>


[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)]
Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.


== Buffs ==
Critical (クリティカル)<br />
Base Value: 2x Damage<br />
Increases the damage of your default attack for 1 turn.<br />


The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
<math>\frac{\text{base value}}{1 + 0.01 * \text{skill  level}}</math>


Heal (回復)<br />
Base Value: Varies<br />
Heals a character by a certain amount. 


The formula for skills activated during Charge Skill is
<math>\text{base value} * (1 + 0.5 * \log_{10}(\text{charge skill level}))</math>
or
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math>


Blessing (祝福)<br />
== Buffs ==
Base Value: 300 for 3 turns<br />
=== Critical 【クリティカル】===
Heals the buffed unit at the end of each turn.
: '''Base Value:''' 2x Damage
 
: Increases the damage of your default attack for 1 turn.
 
Rejuvenation (再生)<br />
Base Value: 400 for 3 turns<br />
Heals the buffed unit at the end of each turn.
 
 
Fighting Spirit (闘志)<br />
Base Value: 1.2<br />
Increases damage dealt.


=== Heal 【回復】===
: '''Base Value:''' Varies
: Heals a character by a certain amount. 


Herculean Strength (剛力)<br />
=== Blessing 【祝福】===
Base Value: 1.15<br />
: '''Base Value:''' 300 for 3 turns
Increases damage dealt.
: Heals the buffed unit at the end of each turn.


=== Rejuvenation 【再生】===
: '''Base Value:''' 400 for 3 turns
: Heals the buffed unit at the end of each turn.


Increase CP (CP増加)<br />
=== Fighting Spirit 【闘志】===
Base Value: Varies<br />
: '''Base Value:''' 1.2
Increases CP of a character by a certain amount.
: Increases damage dealt.


=== Herculean Strength 【剛力】===
: '''Base Value:''' 1.15
: Increases damage dealt.


Acceleration (加速)<br />
=== Increase CP 【CP増加】===
Increases CP gained at the end of a characters turn.
: '''Base Value:''' Varies
: Increases CP of a character by a certain amount.


=== Acceleration 【加速】===
: Increases CP gained at the end of a characters turn.


Roused (奮起)<br />
=== Roused 【奮起】===
Increases CP gained at the end of a characters turn.
: Increases CP gained at the end of a characters turn.


=== Evasion 【回避】===
: '''Base Value:''' 0.01
: Greatly decreases damage received from enemies.


Evasion (回避)<br />
=== Stubborn 【頑強】===
Base Value: 0.01<br />
: '''Base Value:''' 0.9
Greatly decreases damage received from enemies.
: Decreases damage received from enemies.


=== Protection 【守護】===
: '''Base Value:''' Unknown
: Decreases damage received from enemies.


=== Diamond 【金剛】===
: '''Base Value:''' Unknown
: Decreases damage received from enemies.


Stubborn (頑強)<br />
=== Vertical Movement Increase 【縦方向移動力増加】===
Base Value: 0.9<br />
: Increases the distance a character can move vertically.
Decreases damage received from enemies.
 
 
Protection (守護)<br />
Base Value: Unknown<br />
Decreases damage received from enemies.
 
 
Diamond (金剛)<br />
Base Value: Unknown<br />
Decreases damage received from enemies.
 
 
 
Vertical Movement Increase (縦方向移動力増加)<br />
Increases the distance a character can move vertically.
 
 
Cleanse (弱体解除)<br />
Removes debuffs.


=== Cleanse 【弱体解除】===
: Removes debuffs.


== Debuffs ==
== Debuffs ==
Poison (毒)<br />
=== Poison 【毒】===
Base Value: 100<br />
: '''Base Value:''' 100
Deals damage to the afflicted at the end of each turn.
: Deals damage to the afflicted at the end of each turn.
 
 
Deadly Poison (猛毒)<br />
Base Value: Unknown<br />
Deals high damage to the afflicted at the end of each turn.
 
 
Burn (火傷)<br />
Base Value: Unknown<br />
Deals damage to the afflicted at the end of each turn.
 
 
Cursed (呪い)<br />
Base Value: x0.8<br />
Decreases the amount of damage the afflicted target deals.
 
 
Bewitched (幻惑)<br />
Unknown.  Possibly decreases the amount of damage the afflicted target deals?


=== Deadly Poison 【猛毒】===
: '''Base Value:''' Unknown
: Deals high damage to the afflicted at the end of each turn.


Charm (魅了)<br />
=== Burn 【火傷】===
Prevents the afflicted character from attacking or using Charge skills.
: '''Base Value:'''  Unknown
: Deals damage to the afflicted at the end of each turn.


=== Cursed 【呪い】===
: '''Base Value:''' x0.8
: Decreases the amount of damage the afflicted target deals.


Skill Seal (スキル封印)<br />
=== Bewitched 【幻惑】===
Seals the afflicted's skills.
: Unknown.  Possibly decreases the amount of damage the afflicted target deals?


=== Charm 【魅了】===
: Prevents the afflicted character from attacking or using Charge skills.


Fear (恐怖)<br />
=== Skill Seal 【スキル封印】===
Prevents the afflicted from being able to move, and reduces CP each turn by 10%.
: Seals the afflicted's skills.


=== Fear 【恐怖】===
: Prevents the afflicted from being able to move, and reduces CP each turn by 10%.


Purge (強化解除)<br />
=== Purge 【強化解除】===
Removes buffs from the target.
: Removes buffs from the target.