![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+8~16 CP to self |
Proc Chance |
50% |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Remove DebuffRemove one debuff (Buff) to allies directly adjacent to self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=0&s=0&filename=asset.png) |
Proc Chance |
40% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Exploding WatermelonAcquire skill for 3 turns: [Before Being Attacked] Apply Break and Drain to allies in a 3 square diamond radius around self and Exploding Watermelon Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) |
Proc Chance |
45% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Exploding WatermelonAcquire skill for 3 turns: [Before Being Attacked] Apply Break and Drain to allies in a 3 square diamond radius around self and Exploding Watermelon Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) |
Proc Chance |
45% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=1&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies 1 square around self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=1&s=0&filename=asset.png) |
Proc Chance |
40% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing. |
Effect |
No effect |
Proc Chance |
35% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=0&s=0&filename=asset.png) Lively Watermelon Master |
JP Name |
生彩のスイカマスター |
Trigger timing |
After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing. |
Effect |
Apply Drain AdvantageAcquire skill for 2 turns: Deal 1.5x damage to enemies with Drain (Irremovable Buff) to allies directly adjacent to self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=0&s=0&filename=asset.png) |
Proc Chance |
35% |
This is an additional effect |
|
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