Emperor of Zealots+ |
JP Name |
熱狂の皇帝+ |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units and alliesThe following range only applies to this group of transients in reverse Thrust range |
Proc Chance |
25% |
|
Emperor of Zealots+ |
JP Name |
熱狂の皇帝+ |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+3~6 CP to hit units and alliesThe following range only applies to this group of transients in reverse Thrust range |
Proc Chance |
25% |
This is an additional effect |
|
Emperor of Zealots+ |
JP Name |
熱狂の皇帝+ |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+10~20 CP to self |
Proc Chance |
45% |
This is an additional effect |
|
Emperor of Zealots+ |
JP Name |
熱狂の皇帝+ |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to allies 1 square around self |
Proc Chance |
40% |
This is an additional effect |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher