After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units and alliesThe following range only applies to this group of transientsin reverse Thrust range
Proc Chance
25%
Emperor of Zealots+
JP Name
熱狂の皇帝+
Trigger timing
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
+3~6 CP to hit units and alliesThe following range only applies to this group of transientsin reverse Thrust range
Proc Chance
25%
This is an additional effect
Emperor of Zealots+
JP Name
熱狂の皇帝+
Trigger timing
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to allies1 square around self
Proc Chance
40%
This is an additional effect
Transients with 熱狂の皇帝+
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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