時を経た軍人



Time-Passing Soldier
JP Name 時を経た軍人
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
Proc Chance 15%

Time-Passing Soldier
JP Name 時を経た軍人
Trigger timing After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.
Effect +4~8 CP to allies directly adjacent to self
Proc Chance 20%
This is an additional effect

Transients with 時を経た軍人

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
  Starman ∀ 2All-RoundBlow115125Outer Counterattacker Time-Passing Soldier Staying in Formation Orbiter Astral Paratroop
  Starman ∞ 2InfinityBlow115125Outer Counterattacker Time-Passing Soldier Staying in Formation Orbiter Astral Paratroop
  Starman Φ 2ZeroBlow115125Outer Counterattacker Time-Passing Soldier Staying in Formation Orbiter Astral Paratroop

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