|
JP Name |
傷持ちのレンジャー |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-1500 HP to self |
Proc Chance |
100% |
|
|
JP Name |
傷持ちのレンジャー |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemies in a 5x3 area around the front of self |
Proc Chance |
25% |
This is an additional effect |
|
|
JP Name |
傷持ちのレンジャー |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+500~1000 HP to self |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
傷持ちのレンジャー |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Double LockBlock skill and CS activation for 3 turns (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
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