Restraining ONe |
JP Name |
牽制する者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
35% |
|
Restraining ONe |
JP Name |
牽制する者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-5~-10 CP to hit units, steal 100% of decreased CP |
Proc Chance |
35% |
This is an additional effect |
|
Restraining ONe |
JP Name |
牽制する者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
+4~8 CP to allies 1 square around self |
Proc Chance |
35% |
This is an additional effect |
|
Restraining ONe |
JP Name |
牽制する者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Taunt ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Taunt, Taunt (1 turn), Taunt (Stackable 1-5) from self / 100% (Buff) to enemies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
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