Out of the Waters |
JP Name |
水域の逃達者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
|
Out of the Waters |
JP Name |
水域の逃達者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Grant Evasion after MovingAcquire skill for 2 turns: [After Moving] Apply Evasion to self / 100% (Irremovable Buff) to allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Out of the Waters |
JP Name |
水域の逃達者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Out of the Waters |
JP Name |
水域の逃達者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
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