Heavy Gripper

Revision as of 09:28, 20 May 2020 by Seagull (talk | contribs)



Heavy Gripper
JP Name 空拳を手握る者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
Proc Chance 50%

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing -
Effect +8~16 CP to self
Proc Chance 100%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing -
Effect +4~8 CP to self
Proc Chance 100%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing -
Effect (Total turn 1) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Proc Chance 100%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 2) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Proc Chance 50%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) (x2.22)
Proc Chance 45%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) (x2.22)
Proc Chance 45%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) (x2.22)
Proc Chance 45%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) (x2.22)
Proc Chance 100%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing -
Effect UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) (x2.35)
Proc Chance 100%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing -
Effect EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100)
Proc Chance 100%
This is an additional effect

Heavy Gripper
JP Name 空拳を手握る者
Trigger timing -
Effect WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) (x1.33)
Proc Chance 100%
This is an additional effect

Transients with 空拳を手握る者

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