NOTE: This page currently under construction.
(This page is for Krampus strategy guide. For the standard Krampus page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Krampus is not bad, but is not as good as Krampus due to being WOOD compared to NETHER. LB1 on its own is fantastic since he’ll be able to boost his allies’ damage with a rare offensive buff and Default allows his skills to proc with more frequence and deal overall more damage. LB3 is situational and gated to if enemies even have much CP or not (which isn't frequent) and relies on them having Curse in order to let him deal higher damage, he can slap Curse to whatever hits him without much issue, but it's still inferior to straight-up applying it on attack. Thankfully, there's a handful who can inflict Curse, allowing LB3 to be approached better, which should be considered to optimize him.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Glass Cannon, Offensive Support
Gameplay Role:
Pros
+ Default Concentration bolsters both his damage and his proc rates very well.
+ LB1 offers a fantastic and rare buff in the form of Fervor which also gives CP on top of the skill also giving CP.
+ LB2 serves to slap Curse to his aggressors, with a good proc rate to back up, with LB3 allowing him to further abuse his Curse and comfortably damage his foes.
+ Charge is nice to prevent enemy movement with damage bolstered from Concentration.
Cons
- Essentially, 3☆ being Grass makes it inferior to 4☆, if only because Dark is not cockblocked nor weak to Fire or any other element.
- By itself, LB3 is not generally optimally approached past the special damage bonus part.
- Takes getting hit to apply Curse compared to many who can guarantee it with just attacking.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5665 | 7574 | 4232 | 5897 | 2327 | 3243 | 4655 | 6486 | |
6325 | 8197 | 5015 | 6716 | 2257 | 3022 | 6770 | 9066 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Krampus 【Debuffer】 |
Krampus 【Moveslut, CP Battery】 |
Krampus 【Healer, Tank】 |
Krampus 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.