Kurogane/Strategy

Revision as of 19:13, 14 April 2019 by Arathun (talk | contribs) (Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Kurogane strategy guide. For the standard Kurogane page, click here.)'' ==Overview== ''A...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

NOTE: This page currently under construction.

(This page is for Kurogane strategy guide. For the standard Kurogane page, click here.)

Overview

Adapted with permission from Kiraidi's Tier List

Default Insight and CP Up bolsters the rest of   Kurogane's skill set, LB1 is a nice effect that allows him to take the hits and let other backline allies benefit from increased sturdiness, Weakness is a great ailment that increases damage taken and him and his allies can see great benefit from it, though please consider he needs to be leader to make use of it. LB3 pushes his sturdiness further and allows him to reach his amazing Charge faster, Concentration is just like Insight, with both stacking for himself and allowing others to boast of increased proc rates, which can make for some very interesting interactions. Both versions are largely the same, 3☆ works just fine largely because 5☆ is rare to find and both do the same thing.

Highlights

Adapted with permission from Kiraidi's Tier List

Class:

Gameplay Role:

Pros

+ Default Insight bolsters the proc rates of his skills overall, at guaranteed rate, which allows him to be a bit more efficient.

+ LB1 allows allies besides him and himself to be considerably sturdier, with LB3 further augmenting his durability considerably.

+ LB2 has a nice effect that allows his allies to pinpoint vulnerable targets for elimination. Please consider he should be leader due to Weakness’ short-lived duration.

+ Charge is amazing for applying Concentration and pump CP to his allies, the former is especially useful for his allies’ proc rates and helps his own proc rates as well.

Cons

- Craves for his Insight to patch up his otherwise very mediocre proc rates.

- Has a few special damage bonuses, with none of them really approached, making them mostly an useless bonus.

- Needs his allies to exploit his LB2, otherwise it’s not approached much.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
     6852 8921 3516 5073 1582 2283 3165 4566
     8309 10283 4562 6081 1277 1703 8211 10947


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)
 
Kurogane
【Debuffer】
 
Kurogane
【Moveslut, CP Battery】
 
Kurogane
【Healer, Tank】
 
Kurogane
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples