Arc/Strategy

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NOTE: This page currently under construction.

(This page is for Arc strategy guide. For the standard Arc page, click here.)

Overview

Adapted with permission from Kiraidi's Tier List

It’s been quite a long time since a Branded-focused unit was introduced, and   Arc is a fairly peculiar one at that. Unlike Zabaniya or the angel mobs, they relies on Branded, its effects and their Charge to wipe enemies off the battlefield, it’s a playstyle that needs proper setup and a bit of patience and timing, but will reward you very well if you manage to pull it off. Their only other redeeming qualities are their Default, which is generally fantastic for eating up buffs and Blessing special damage, but you’ll require very specific units (3☆ Harlot/Babalon or VGrabriel) to even approach it. Still, if you play by their strengths with a proper party, they'll be a somewhat novelty unit that can be exploited in more than one way. You can alternatively use their Branded to help their allies’ damage, which is just as much of a strategy as an offensive one.

Highlights

Adapted with permission from Kiraidi's Tier List

Class: Glass Cannon, Offensive Support

Gameplay role:

Pros

+ Default is a considerable pseudo-Purge, proper management of it can cripple buff-reliant enemies considerably.

+ LB3 Branded blends very well with her Charge effects, making both skills the centerpiece of her playstyle and Branded also helping ally damage.

+ Charge benefits from carefully infecting her foes with Branded which is easy and in turn dealing respectable damage to all of them.

Cons

- LB1 Anchored is situational at best, with a less than favorable proc method.

- LB2 isn’t too good if she’s used as a frontliner (which is recommended), it can attract harm her way and she’s not very resilient.

- Relies heavily on LB3 and Charge to stand out, meaning she requires allies to help her reach it and exploit her damage potential.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
     5871 7799 3994 5636 1797 2536 799 1127
     6636 8573 4614 6242 1200 1623 1384 1873


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name (≥X cost)

Team Details (submitted by UserName)
 
Arc
【Debuffer】
 
Arc
【Moveslut, CP Battery】
 
Arc
【Healer, Tank】
 
Arc
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】

Example team function description.

Gameplay examples