Difference between revisions of "Kyuma/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Kyuma strategy guide. For the standard Kyuma page, click here.)'' ==Overview== ''Adapted wi...")
 
 
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


{{Transient icon|Kyuma}} works a little different from general {{Weapon|Shot}} characters, he needs to get hit to have part of his power available, and boosts own CP and near allies by a nice amount as well. His selling point however is the fact that, besides having Critical, he ignores Evasion, the most broken defensive buff there is, something that's very rare to find in a character, the latter is deemed situational, but shines very well in these situations. His only real downside is his need to get hit to get part of his damage going, he welcomes the likes of Insight and defensive buffs or ailments to be considerably better.
{{Transient icon|Kyuma}} works a little different from general {{Weapon|Shot}} characters, he needs to get hit to have part of his power available, and boosts own CP and near allies by a nice amount as well. His selling point however is the fact that, besides having Critical, he ignores Evasion, the most broken defensive buff there is, something that's very rare to find in a character, the latter is deemed situational, but shines very well in these situations. His only real downside is his need to get hit to get part of his damage going, he welcomes the likes of Insight and defensive buffs or ailments to be considerably better.
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==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Glass Cannon
'''Class:''' Glass Cannon
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
|}


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