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(Created page with "'''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of turns. When these allotted turns are exhausted, the...") |
(→Status Level and status efficacy: updated formula for attenuating multipliers, which was previously incorrectly non-linearly scaling with Status Lv before) |
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The final modifier (referring to either a multiplier for damage buffs/debuffs, or an addend for Health Point restoration/depletion) is dependent on the Status Level as well as the minimum and maximum modifiers. | The final modifier (referring to either a multiplier for damage buffs/debuffs, or an addend for Health Point restoration/depletion) is dependent on the Status Level as well as the minimum and maximum modifiers. | ||
===Formula for statuses with amplifying multipliers=== | |||
For amplifying multiplier, the formula of the modifier is below: | |||
Multiplier<sub>amplifying</sub> = m×(1 + (Lv<sub>status</sub>/100)×(M/m - 1)) | |||
where: | where: | ||
* Lv<sub>status</sub> is the Status Level | * Lv<sub>status</sub> is the Status Level | ||
* m is the minimum | * m is the minimum multiplier at Status Lv 0 (technically inaccessible) | ||
* M is the maximum | * M is the maximum multiplier at Status Lv 100 | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! Example status | ! Example status amplifying multiplier calculation | ||
|- | |- | ||
| | | | ||
The status {{status|滋養}} has a minimum damage multiplier of 1.1 and a maximum of 1.5 . If the Status Lv is | The status {{status|滋養}} has a minimum damage multiplier of 1.1 and a maximum of 1.5 . If the Status Lv is 75, then the multiplier would be calculated as follows: | ||
Multiplier = 1.1×(1 + (75/100)×(1.5/1.1 - 1)) | Multiplier = 1.1×(1 + (75/100)×(1.5/1.1 - 1)) | ||
<br/>= 1.4 | <br/>= 1.4 | ||
Thus, a Level 75 Nourishment will multiply a card's damage by 1.4. | Thus, a Level 75 Nourishment will multiply a card's attacking damage by 1.4. | ||
|} | |} | ||
Usually, the maximum modifier is simply double the minimum modifier. In this case, the | Usually, the maximum modifier is simply double the minimum modifier. In this case, the formula would be simplified as below: | ||
Multiplier<sub>attenuating</sub> = m*(1+(Lv<sub>status</sub>/100)) | |||
===Formula for statuses with attenuating multipliers=== | |||
For attenuating multipliers, the formula of the modifier is below: | |||
Multiplier<sub>attenuating</sub> = M×(1 - (Lv<sub>status</sub>/100)×(1 - m/M)) | |||
where: | |||
* Lv<sub>status</sub> is the Status Level | |||
* M is the maximum multiplier at Status Lv 0 (technically inaccessible) | |||
* m is the minimum multiplier at Status Lv 100 | |||
Usually, the minimum modifier is simply half the maximum modifier. In this case, the formula would be simplified as below: | |||
Multiplier<sub>attenuating</sub> = M×(1 - 0.5×(Lv<sub>status</sub>/100)) | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! Example status attenuating multiplier calculation | |||
|- | |||
| | |||
The status {{status|頑強}} has a maximum damage multiplier of 0.9 and a minimum of 0.45, exactly half the maximum. If the Status Lv is 75, then the multiplier would be calculated as follows: | |||
Multiplier = 0.9×(1 - 0.5×(75/100)) | |||
<br/>= 0.5625 | |||
Thus, a Level 75 Tenacity will multiply the damage a card receives from an attack by 0.5625. | |||
|} | |||
==List of statuses== | ==List of statuses== |
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