Difference between revisions of "Shot"

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[[File:Weapon Spread Shot.png|frame|right|Yellow indicates the square the ally Shot card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]
[[File:Weapon Spread Shot.png|frame|right|Yellow indicates the square the ally Shot card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]


The '''Shot''' weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the  card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Shot souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests.  
The '''{{Weapon|Shot}}''' (kanji 射撃) weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the  card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Shot souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests.  


=Normal weapon type=
==Normal weapon type==


Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shot for their normal weapon type can be found {{Cl|Shot transients|here}}.
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shot for their normal weapon type can be found {{Cl|Shot transients|here}}.


=Weapon change=
==Weapon change==


Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and cards that bestow Weapon Change (Shot) can be found {{Cl|Skill that uses Weapon Change (Shot)|here}}.
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self).


=Charge skill attack type=
===Regular===
 
{{Skills that use status|Weapon Change (Shot)|format=small|show title=no}}
 
===CS===
 
{{Skills that use status|CS Weapon Change (Shot)|format=small|show title=no}}
 
==Charge skill attack type==


When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].


=Resistance to Shot damage=
==Resistance to Shot damage==


Certain skills confer cards resistance to Shot attacks. A list of these skills are below:
Certain skills confer cards resistance to Shot attacks.


*[[Deflect Adept]]
{{Skills that use effect|Weapon resist Shot|format=small|show=multiplier}}
*[[Danger Spotter]]
*[[Iron Fist of Discipline]]
*[[Tengu Warrior]]
*[[虹に発つ者]]
*[[無窮を閉じる者]]
*[[時流を曲げる者]] (from the unobtainable {{Transient icon|Trooper}})
*[[Grandstander+]]


<!--=AR Limitation=
==AR Card Limitation==


[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Shot weapon type limitation.-->
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Shot weapon type is one of the potential criteria. Below is a list of ARs where Shot is specified as a restriction or where no restriction is set.


[[Category:Transients]]
{{Equipable AR Equipment|Shot}}
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