Difference between revisions of "Shiva/Strategy"

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==={{Star|5}} Summer Shiva===
==={{Star|5}} Summer Shiva===


{{Transient icon|Shiva|variant=Summer}}'s new playstyle can be considered an inverse of the base: While Base Shiva rotates between regular, short ranged but devastating strikes and his global annihilation, Summer Shiva rotates between regular global destruction and a devastating single-target CS. Though is default range is {{Weapon|Blow}}, LB1 and his CS ensure that he can keep {{Weapon|All}} range indefinitely. Unlike units such as {{Transient icon|Alp|rarity=4}} or {{Transient icon|Echo|rarity=4}}, Summer Shiva's kit is designed to use this range entirely for offense by moving and applying {{Status|en name=Burn}} to enemies in a large area, where the actual status' damage is unlikely to even tick with Shiva doing 5x damage to them. Keeping his unique skills from Base in LB2, he can gain even further damage as well as control over when to refresh his global assault with his CS. Lastly, LB3 allows for some utility by applying {{Status|en name=Charm}} to enemies who might survive to hit him, after which they are even less likely to survive his attacks, though with only Darkness for self-defense it should mostly be concidered a bonus. Lastly, beyond letting him retain All range, his CS can provide some sustain and keep enemy skills down should his target survive the devastating blow. Overall, Summer Shiva is a unique reverse of Base Shiva that discards his status purging for some welcome utility, with his damage able to easily surpass Base now that he can safely receive external buffs.
{{Transient icon|Shiva|variant=Summer}}'s new playstyle can be considered an inverse of the base: While Base Shiva rotates between regular, short ranged but devastating strikes and his global annihilation, Summer Shiva rotates between regular global destruction and a devastating single-target CS. Though is default range is {{Weapon|Blow}}, LB1 and his CS ensure that he can keep {{Weapon|All}} range indefinitely. Unlike units such as {{Transient icon|Alp|rarity=4}} or {{Transient icon|Echo|rarity=4}}, Summer Shiva's kit is designed to use this range entirely for offense by moving and applying {{Status|en name=Burn}} to enemies in a large area, where the actual status' damage is unlikely to even tick with Shiva doing 5x damage to them. Keeping his unique skills from Base in LB2, he can gain even further damage as well as control over when to refresh his global assault with his CS. LB3 allows for some utility by applying {{Status|en name=Charm}} to enemies who might survive to hit him, after which they are even less likely to survive his attacks, though with only Darkness for self-defense it should mostly be concidered a bonus. Lastly, beyond letting him retain All range, his CS can provide some sustain and keep enemy skills down should his target survive the devastating blow. Overall, Summer Shiva is a unique reverse of Base Shiva that discards his status purging for some welcome utility, with his damage able to easily surpass Base now that he can safely receive external buffs.


==Highlights==
==Highlights==
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