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YanMajestrix (talk | contribs) (Will add pros and cons later) |
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==={{Star|5}} Shiva=== | ==={{Star|5}} Shiva=== | ||
'''Class:''' | '''Class:''' Glass Cannon | ||
'''Gameplay Role:''' | '''Gameplay Role:''' Damage Dealer, Status Cleanser | ||
'''Pros''' | '''Pros''' | ||
+ Tremendous Evasion-ignoring damage output which can be focused at short range or unleashed on the entire enemy board. | |||
+ Can reliably purge all regular statuses across the board. | |||
'''Cons''' | '''Cons''' | ||
- His innate means of survivability are limited, and if {{Status|en name=Berserk+}} is activated it will nullify the defensive component of Darkness. | |||
- His CS can clash with allies who rely on regular status effects, which is actually the majority of units. | |||
- While he can amplify his allies' damage with {{Status|en name=Limit}} he has nothing to complement the buff. | |||
==={{Star|5}} Summer Shiva=== | ==={{Star|5}} Summer Shiva=== | ||
'''Class:''' | '''Class:''' Glass Cannon | ||
'''Gameplay Role:''' | '''Gameplay Role:''' Damage Dealer, Debuffer | ||
'''Pros''' | '''Pros''' | ||
+ The same impressive damage output as Base Shiva, now in reverse order and able to always benefit from external buffs. | |||
+ Potent {{Status|en name=Double Lock}} and healing from his CS, which can be available every turn, can reliably shut down a single enemy (if they somehow survive it) and provide sustain. | |||
+ Can easily shrug off enemy debuffs with enough targets to hit, though he has to also go through up to two debuffs of his own. | |||
'''Cons''' | '''Cons''' | ||
- His CS requires constant management to most efficiently use his All range. | |||
- Without external buffs/debuffs, his All range damage relies on moving to apply Burn to enemies and buff himself. | |||
- {{Status|en name=Charm Resistance}}, while fitting, is situational and the Charm-applying component of his LB3 should be considered a bonus due to his lack of durability. | |||
==Gameplay Role== | ==Gameplay Role== |
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