Difference between revisions of "Fenrir/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Fenrir strategy guide. For the standard Fenrir page, click here.)'' ==Overview== ''Adapted...")
 
 
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


===3☆/5☆ Fenrir===
===☆3/☆4 Fenrir===


{{Transient icon|Fenrir}} is a different take on a character that can Bind his foes through being attacked instead of the other way around, while this sounds simple on paper, it’s immensely powerful in practice due to his frontline playstyle. Through this, he also gets a comfortable damage increase thanks to Fighting Spirit and a way to self-sustain and reach his Charge faster through LB3, Charge being a humongous self-heal and packing a punch if he manages to fully hit it, which isn’t at all difficult. He’s arguably one of the best last-resorts/last man standing units in the game thanks to his fully synergic skill set (thanks to great flavorful design), granted neither Status Reflect or Bind/Fear gets in the way, but if it’s anything to go by, he can still be suited in a party that augments his strengths even more.
{{Transient icon|Fenrir}} is a different take on a character that can Bind his foes through being attacked instead of the other way around, while this sounds simple on paper, it’s immensely powerful in practice due to his frontline playstyle. Through this, he also gets a comfortable damage increase thanks to Fighting Spirit and a way to self-sustain and reach his Charge faster through LB3, Charge being a humongous self-heal and packing a punch if he manages to fully hit it, which isn’t at all difficult. He’s arguably one of the best last-resorts/last man standing units in the game thanks to his fully synergic skill set (thanks to great flavorful design), granted neither Status Reflect or Bind/Fear gets in the way, but if it’s anything to go by, he can still be suited in a party that augments his strengths even more.


===☆4 Golden Treasure Ship Fenrir===
===☆4 Make Sail Fenrir===


{{Transient icon|Fenrir|rarity=4|variant=Golden Treasure Ship}} trades off most of his amazing self-sufficient playstyle for a slightly different, more supportive one thanks to Default, with Concentration being a fantastic offensive+proc rate increasing buff that’ll greatly help a great chunk of the cast. The rest of his skills define him as an absolute, somewhat self-sustained frontline tank, retaining his original’s LB1 and LB2 to help his durability (with the latter now being able to be approached at potentially double/triple the effect compared to the original due to attack range) and further supported by LB3 Curse to help it to a greater extent while also somewhat helping his allies through its damage reduction in the process. He’s not without some flaws however, trading his amazing self-buff and Bind for his newfound abilities can be a bit of a hard sell since Curse only partially helps him in comparison, and while his Charge helping with Branded and his LB3, his attack range encourages exploiting his self-heal much more than trying to gear him towards damage, it’s possible though a bit difficult. Consider Barrage on him, it’ll very much double his already potentially fantastic self-sustain.
{{Transient icon|Fenrir|rarity=4|variant=Make Sail}} trades off most of his amazing self-sufficient playstyle for a slightly different, more supportive one thanks to Default, with Concentration being a fantastic offensive+proc rate increasing buff that’ll greatly help a great chunk of the cast. The rest of his skills define him as an absolute, somewhat self-sustained frontline tank, retaining his original’s LB1 and LB2 to help his durability (with the latter now being able to be approached at potentially double/triple the effect compared to the original due to attack range) and further supported by LB3 Curse to help it to a greater extent while also somewhat helping his allies through its damage reduction in the process. He’s not without some flaws however, trading his amazing self-buff and Bind for his newfound abilities can be a bit of a hard sell since Curse only partially helps him in comparison, and while his Charge helping with Branded and his LB3, his attack range encourages exploiting his self-heal much more than trying to gear him towards damage, it’s possible though a bit difficult. Consider Comboon him, it’ll very much double his already potentially fantastic self-sustain.


==Highlights==
==Highlights==


===3☆/5☆ Fenrir===
===☆3/☆4 Fenrir===


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Bruiser
'''Class:''' Bruiser
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- Prefers to have his potential exploited by having as few allies as possible or making him the focus of the party.
- Prefers to have his potential exploited by having as few allies as possible or making him the focus of the party.


===☆4 Golden Fenrir===
===☆4 Make Sail Fenrir===


'''Class:''' Bruiser, Offensive Support
'''Class:''' Bruiser, Offensive Support
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==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Fenrir}}
|-
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| {{Transient icon|Fenrir|rarity=3|size=medium|frame=y}} || 6248 || 8232 || 3687 || 5269 || 3687 || 5269 || 4056 || 5796
|-
| {{Transient icon|Fenrir|rarity=4|size=medium|frame=y}} || 6924 || 8877 || 4402 || 6017 || 2421 || 3309 || 7264 || 9928
|-
| {{Transient icon|Fenrir|rarity=4|variant=Golden Treasure Ship|size=medium|frame=y}} || 7769 || 9828 || 3690 || 5199 || 1181 || 1664 || 3543 || 4991
|}
 


Example description
Example description
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
|}


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