Difference between revisions of "Category:Snipe transients"

1,091 bytes removed ,  17:03, 16 August 2019
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(weapon spread is not up-to-date (snipe displays yellow border for the attacking unit))
 
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[[File:Weapon Spread Snipe.png|frame|right|Yellow indicates the square the ally Snipe unit occupies (this image captures just the top border of ally unit, who would not fit in the 5x5 grid along with the red squares), and red indicates the squares the ally unit will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]
Below is a list of cards with [[Snipe]] for their normal weapon type.
 
{{weapon type|snipe}} units apply damage to the 5 squares directly ahead of them. The damage output is the product unit's ATK and the Snipe penalty multiplier (0.26). {{weapon|snipe}} souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests. Below is a list of all {{weapon|snipe}} transients currently in the game.
 
=Normal Weapon Range=
 
Souls and licences match to a unit's normal weapon range.


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=Charge Skill Weapon Range=
A list of units whose charge skill is activated in Snipe range can be found [[Charge Skill (Snipe)|here]].


[[Category:Transients]]
[[Category:Transients]]
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