Difference between revisions of "Licht/Strategy"

286 bytes added ,  18:39, 24 March 2019
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{{Catalog
{{Catalog
|title=Team Details (submitted by Arathun)
|title=Team Details (submitted by UserName)
|-
|-
|{{Catalog:Companion|name=Licht|rarity=5|flavor=CP Battery, Damage Buffer}}
|{{Transient icon|Licht|size=large|rarity=5}}<br/>[[Licht]]<br/>【CP Battery, Damage Buffer】
 
|{{Transient icon|Protagonist|size=large|rarity=3}}<br/>[[Protagonist]]<br/>【Damage Dealer, Cleanser】
|Anyone
<br/>{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
 
|{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
{{Catalog:Companion|name=Protagonist|rarity=3|flavor=Flexible}}
|{{Transient icon|Typhon|size=large|variant=Golden Treasure Ship|rarity=5}}<br/>[[Typhon]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
 
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|{{Catalog:Companion|name=Gyumao|rarity=5|flavor=Damage Dealer, Damage Buffer, CS Spammer}}
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
 
|{{Catalog:Companion|name=Gyumao|rarity=5|flavor=Damage Dealer, Damage Buffer, CS Spammer}}
 
{{Catalog:Companion|name=Typhon|rarity=5|variant = Golden Treasure Ship|flavor=Damage Dealer, Damage Buffer, CS Spammer}}
 
| Anyone (or no one)
 
| Anyone (or no one)
 
}}
}}


The following assumes {{Companion icon|Licht}}, {{Companion icon|Gyumao}}, and {{Companion icon|Typhon}} are all LV70, SLV100, SALV1, and unseeded.  
The following assumes {{Companion icon|Licht|rarity=5}}, {{Companion icon|Gyumao|rarity=5}}, and {{Companion icon|Typhon|rarity=5|variant=Golden Treasure Ship}} are all LV70, SLV100, SALV1, and unseeded.  


The ordering of the units is critical, as it is important to have Gyumao next to Licht turn 1 in order to optimize the next move for CP boosting. Licht would ideally go first, as explained in the end of section Overview: CP Battery describing Licht's interaction with {{Status_effect|連撃}}. Licht can somewhat reliably boost ≥30CP each turn for one unit in a particular position (Licht in range to attack one enemy, with CP-boosted ally directly on square up), and can even potentially boost ≥60CP for one unit in the Ally CP boost and attack formation (see Overview).
The ordering of the units is critical, as it is important to have Gyumao next to Licht turn 1 in order to optimize the next move for CP boosting. Licht would ideally go first, as explained in the end of section Overview: CP Battery describing Licht's interaction with {{Status_effect|連撃}}. Licht can somewhat reliably boost ≥30CP each turn for one unit in a particular position (Licht in range to attack one enemy, with CP-boosted ally directly on square up), and can even potentially boost ≥60CP for one unit in the Ally CP boost and attack formation (see Overview).
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