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LifeWonders revealed their plans for the new year, but details, such as dates and specifics of some of the new features, are still unknown. | LifeWonders revealed their plans for the new year, but details, such as dates and specifics of some of the new features, are still unknown. | ||
* A new daily objectives/missions, rewarding items, such as {{Item|Stamina Drink}}s, {{Item|Stone}}, and [[Limit Break]] materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals). | * A new daily objectives/missions, rewarding items, such as {{Item|Stamina Drink}}s, {{Item|Stone}}, and [[Limit Break]] materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals). | ||
* | * Changes to stamina, going to 1 stamina per 8 minutes (instead of 10), as well as stamina overfilling above the cap when ranked up (similar to how stamina overflows when consuming {{Item|Stamina Drink}}s. | ||
* | * Skill Strengthening Quests to make specific skills better, be it through activation chances or effects. LW is planning on implementing this for eight to ten skills, including [[Castaway]] and [[Protector]]. | ||
* Harder quests containing bosses from [[Main Quest]] chapters 2 through 4 that will give special rewards. | * Harder quests containing bosses from [[Main Quest]] chapters 2 through 4 that will give special rewards. | ||
* | * Expanding the implementations of companion skins | ||
* Separate from team formations, a feature will be added to set units for each attribute for support. | * Separate from team formations, a feature will be added to set units for each attribute for support. | ||
* | * Expansion of [[Guild|My Guild]] features such as playing BGMs and allowing units to be scaled up or down. | ||
* Other QoL changes to make the battle screen easier to read, making discerning attribute units not just by color. | * Other QoL changes to make the battle screen easier to read, making discerning attribute units not just by color. | ||
* Translation of [[Main Quest]]s up to Chapter 5 in English and Chinese (both simplified and traditional). | |||
* 「Summopedia vol.1」 will contain illustrations of characters and settings/stories that have and have yet to appear in-game. Whether this is a physical release (such as a manga) or a digital release isn't clear. | * 「Summopedia vol.1」 will contain illustrations of characters and settings/stories that have and have yet to appear in-game. Whether this is a physical release (such as a manga) or a digital release isn't clear. | ||
These features are no longer listed under the news article; take them with a grain of salt. | |||
* A feature to set your support unit for each day of the week. | |||
* New type of quests to make use of currently unused mechanics such as relations. | |||
* Relations will have an impact in gameplay. | |||
As usual, details will be added when announced. | As usual, details will be added when announced. |