Difference between revisions of "Licht/Strategy"

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To understand {{Companion icon|Licht}}'s utility, quantifying his CP boosts and comparing this to the boosts from other buffs is necessary. {{Status effect|加速}} boosts CP by ≥8 per turn, with a total of ≥24 over 3 turns; {{Status effect|奮起}} boosts CP by ≥10 at the end of the turn; {{Status effect|熱情}} boosts CP by ≥5 per turn, with a total ≥10 over 2 turns; and {{Status effect|妬}} boosts CP by ≥5 per turn, with a total of ≥15 over 3 turns. In comparison, Licht has several opportunities to boost ally CP in a single turn, as '''his skills activate once per enemy hit'''.  
To understand {{Companion icon|Licht}}'s utility, quantifying his CP boosts and comparing this to the boosts from other buffs is necessary. {{Status effect|加速}} boosts CP by ≥8 per turn, with a total of ≥24 over 3 turns; {{Status effect|奮起}} boosts CP by ≥10 at the end of the turn; {{Status effect|熱情}} boosts CP by ≥5 per turn, with a total ≥10 over 2 turns; and {{Status effect|妬}} boosts CP by ≥5 per turn, with a total of ≥15 over 3 turns. In comparison, Licht has several opportunities to boost ally CP in a single turn, as '''his skills activate once per enemy hit'''.  


{{Catalog
{|class="wikitable mw-collapsible"
|title=CP boost details
! colspan="4" | CP boost details
|-
|-
! Name of skill !! Applicable rarity/variant (☆) !! Activation chance (% at SLV1, 100) !! Effect (SLV100)
! Name of skill !! Applicable rarity/variant (☆) !! Activation chance (% at SLV1, 100) !! Effect (SLV100)
|-
|-
| [[Artist]] | 3, 5 | 50, 100 | 16-19CP (mode {{=}} 18CP) to self
| [[Artist]] || 3, 5 || 50, 100 || 16-19CP (mode {{=}} 18CP) to self
|-
|-
| [[Ruler]] | 3, 5 | 45, 90 | 12-14CP (mode {{=}} 13CP) to allies within two horizontal and/or vertical total squares away
| [[Ruler]] || 3, 5 || 45, 90 || 12-14CP (mode {{=}} 13CP) to allies within two horizontal and/or vertical total squares away
|-
|-
| [[Agitator]] | 3, 4 (Valentine), 5 | 25, 50 | 14-16CP (mode {{=}} 15CP) to ally 1 square ahead
| [[Agitator]] || 3, 4 (Valentine), 5 || 25, 50 || 14-16CP (mode {{=}} 15CP) to ally 1 square ahead
|-
|-
| [[Frenzy Conductor]] | 5 | 35, 70| 16-19CP (mode {{=}} 17CP) and {{Status_effect|闘志}} to self and allies within two squares ahead
| [[Frenzy Conductor]] || 5 || 35, 70|| 16-19CP (mode {{=}} 17CP) and {{Status_effect|闘志}} to self and allies within two squares ahead
|-
|-
| [[Spreader of Lunacy]] | 3, 4 (Valentine) | 20, 40 | 14-16CP (mode {{=}} 15) and {{Status_effect|闘志}} to self and adjacent allies
| [[Spreader of Lunacy]] || 3, 4 (Valentine) || 20, 40 || 14-16CP (mode {{=}} 15) and {{Status_effect|闘志}} to self and adjacent allies
|-
|-
| (Attack CP bonus) | all | 100, 100 | 5-7 (mode {{=}} 5) to self
| (Attack CP bonus) || all || 100, 100 || 5-7 (mode {{=}} 5) to self
|-
|-
| (Overkill CP bonus) | all | 100, 100 | 9-? (mode {{=}} ?) to self
| (Overkill CP bonus) || all || 100, 100 || 9-? (mode {{=}} ?) to self
|-
|-
| (Struck CP bonus) | all | 100, 100 | 5-7 (mode {{=}} 5) to self
| (Struck CP bonus) || all || 100, 100 || 5-7 (mode {{=}} 5) to self
}}
|}


Three relevant team formations can be used to quantify the gain in CP, listed in the expandable table below (assumes each skill succeeds in activating). These team formations assume the use of 5☆ Licht, but the positioning and scaling CP gains should roughly apply to other variants as well
Three relevant team formations can be used to quantify the gain in CP, listed in the expandable table below (assumes each skill succeeds in activating). These team formations assume the use of 5☆ Licht, but the positioning and scaling CP gains should roughly apply to other variants as well


{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ class="nowrap" | Team formations and their CP potential
! colspan="3" | Team formations and their CP potential
|-
! Ally CP boost and attack formation !! Self CP boost and attack formation !! Nuke formation
! Ally CP boost and attack formation !! Self CP boost and attack formation !! Nuke formation
|-
|-
|
|
{| class="wikitable"
{| class="wikitable" style="margin-left:auto; margin-right:auto; border:none"
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| Enemy
| Enemy
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{| class="wikitable"
{| class="wikitable" style="margin-left:auto; margin-right:auto; border:none"
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| Enemy
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{| class="wikitable"
{| class="wikitable" style="margin-left:auto; margin-right:auto; border:none"
|-
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| Enemy
| Enemy
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