Difference between revisions of "Weekly Missions"

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(when someone asks what to spend on the weekly shop, just send them this)
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[[File:WeeklyMissions.jpg|500px|right|thumb]]
Weekly Missions were introduced during the [[Event Quest:3rd Anniversary Campaign|3rd anniversary]] alongside [[Andvari's Shop]]. They can be found in the missions tab (the green button in the top right corner of the screen).
On the mission screen you are presented with 10 different missions that have to be completed until the end of the week (03:59 Monday JST). Each mission rewards the player with 100 units of {{Item|虹のかけら}} upon completion. All rewards have to be claimed manually from the mission screen, players have an additional day to perform such action.
Weekly missions get reset each Monday at 04:00 JST.
== Mission list ==
At the start of each week the mission list gets reset with 10 of the missions from the list below.
<!--Feel free to add more missions if they appear-->
{| class="wikitable"
|-
! Mission !! Reward !! Notes
|-
| Clear 9 weekly missions || {{Item|虹のかけら}} x100 || Appears every week
|-
| Clear 5 quests || {{Item|虹のかけら}} x100 || rowspan="2" | Any quests will do, including the ones without a battle
|-
| Clear 10 quests || {{Item|虹のかけら}} x100
|-
| Clear 5 daily quests || {{Item|虹のかけら}} x100 ||
|-
| Use 100 stamina points || {{Item|虹のかけら}} x100 ||
|-
| Use 300 stamina points || {{Item|虹のかけら}} x100 ||
|-
| Clear 3 dungeon quests || {{Item|虹のかけら}} x100 || Can be done by completing any of the Exploration [[Dungeon Quest]]s, even the ones that don't cost DP
|-
| Change your support members || {{Item|虹のかけら}} x100 || Gets completed once the "Save" button is pressed on the "Change support member" screen, even if the player's support lineup is exactly the same
|-
| Defeat 60 enemies || {{Item|虹のかけら}} x100 || This includes enemies from quests that don't cost stamina
|-
| Defeat 80 enemies with the Fire attribute || {{Item|虹のかけら}} x100 || rowspan="5" | See [[Weekly Missions#Attribute missions|tips below]]
|-
| Defeat 80 enemies with the Water attribute || {{Item|虹のかけら}} x100
|-
| Defeat 80 enemies with the Wood attribute || {{Item|虹のかけら}} x100
|-
| Defeat 80 enemies with the Aether attribute || {{Item|虹のかけら}} x100
|-
| Defeat 80 enemies with the Nether attribute || {{Item|虹のかけら}} x100
|}
== Exchange ==
== Exchange ==
{| class="wikitable"
 
Completing all weekly missions grants a player 1000x{{Item|虹のかけら}} a week. Below is a list of items you can exchange with the weekly mission reward currency in [[Andvari's Shop]].
{| class="mw-collapsible mw-collapsed wikitable"
!colspan="4"| Andvari's Shop Item Exchange
|-
! Item
! Item
! Cost
! Cost
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==Tips==
==Tips==


The choice in which items to redeem has become a recurring question, so here are the three most optimal items to obtain from the weekly shop.
===Attribute missions===
 
===Lil' Salomon Tickets===


'''TL;DR: Stones suck, acquire tickets'''
Out of all the missions listed above, the ''Defeat 80 enemies with the X attribute'' missions are usually the hardest to complete. Note that all of those missions can be completed by playing [[Challenge Quest]]s or main Event Quests from the past events. If neither option is available, feel free to refer to a table below.


It is a common misconception that one should redeem Transient stones from the weekly shop. While it may be tempting to redeem shards for stones, Lil' Salomon tickets are a far better investment as demonstrated in the following calculations:
The table shows quests to complete two different attribute missions at the same time. If you only have one of such missions left, see quests on the main diagonal.


In the weekly shop, one Transient stone costs 200 shards while one ticket costs 500 shards. Since one week gives 1000 shards, this equates to choosing between receiving 5 stones or 2 tickets. In terms of single summoning, tickets are obviously better then since you would receive one more summon with tickets than with stones.
Table cells are colored according to the wards they are located in.


However, stones have the advantage of being used for multirolls for a guaranteed {{Star|4}} or higher unit. Despite this advantage, tickets are still far better in the long run. In ten weeks, one can either accumulate 50 stones or 20 tickets. Thus, in order for stones to be a reliable investment, one would need to evaluate whether they value a guaranteed 10 roll versus 20 ticket pulls. Since the first nine rolls in each avenue of pursuit is the same, the real choice is between one guaranteed {{Star|4}} or higher unit and 11 ticket pulls. The comparison of such methods is demonstrated in the table below.
Legend:
<span style="background-color:lightpink">Shinjuku</span>
<span style="background-color:lemonchiffon">Toshima</span>
<span style="background-color:lightgreen">Minato</span>
<span style="background-color:lightblue">Chiyoda</span>


{| class="wikitable"
{| class="wikitable"
|-
|-
! Method !! Probability of at least one {{Star|4}} unit !! Probability of at least one {{Star|5}} unit !! Probability of no {{Star|4}}/{{Star|5}} units !! Expected number of {{Star|4}} units !! Expected number of {{Star|5}} units
! rowspan="2"|First attribute !! colspan="5"|Second attribute
|-
| {{Attribute|Fire}} || {{Attribute|Water}} || {{Attribute|Wood}} || {{Attribute|Aether}} || {{Attribute|Nether}}
|-
| {{Attribute|Fire}}
| style="background-color:lightblue"|Exception Territory/Otemachi
| style="background-color:lightpink"|West Shinjuku, Surrounded!
| style="background-color:lightpink"|Order Decimated!
| style="background-color:lemonchiffon"|Exception Territory/Ikebukuro
| style="background-color:lightgreen"|Defender and Invader
|-
| {{Attribute|Water}}
| style="background-color:lightpink"|West Shinjuku, Surrounded!
| style="background-color:lightgreen"|Ruler of the Dark World
| style="background-color:lemonchiffon"|Unranked Battle in Ikebukuro
| style="background-color:lemonchiffon"|Ikebukuro Ranker Battle
| style="background-color:lightgreen"|Clash of Two Forces
|-
|-
| Single summon || 18% || 2% || 80% || 0.18 || 0.02
| {{Attribute|Wood}}
| style="background-color:lightpink"|Order Decimated!
| style="background-color:lemonchiffon"|Unranked Battle in Ikebukuro
| style="background-color:lemonchiffon"|Street Fight in Ikebukuro
| style="background-color:lightpink"|Defense of Kabukicho!
| style="background-color:lightpink"|Golden Gai Melee!
|-
|-
| Last roll of 10 summon || 96% || 4% || 0% || 0.96 || 0.04
| {{Attribute|Aether}}
| style="background-color:lemonchiffon"|Exception Territory/Ikebukuro
| style="background-color:lemonchiffon"|Ikebukuro Ranker Battle
| style="background-color:lightpink"|Defense of Kabukicho!
| [[Daily Quest]]s, Ikebukuro Dungeon Quests
| style="background-color:lemonchiffon"|Special Battle in Ikebukuro
|-
|-
| 11 tickets || 88.7% || 19.9% || 8.6% || 1.98 || 0.22
| {{Attribute|Nether}}
| style="background-color:lightgreen"|Defender and Invader
| style="background-color:lightgreen"|Clash of Two Forces
| style="background-color:lightpink"|Golden Gai Melee!
| style="background-color:lemonchiffon"|Special Battle in Ikebukuro
| [[Daily Quest]]s
|}
|}


As shown in the table above, there are many benefits from pulling with the additional 11 tickets instead of the guaranteed pull. Focusing on the {{Star|4}} acquisition rates first, the second column of the table shows the probability of obtaining at least one {{Star|4}} unit without caring about either {{Star|3}} or {{Star|5}} units. The lower probability from 96% to 88.7% may seem discouraging at first, but this is counterbalanced by the fact that the expected amount of {{Star|4}} units one can obtain is doubled. With the last roll of a guaranteed summon, it's only possible to obtain exactly one {{Star|4}} unit while 11 tickets have the ability of summoning more past that. This ties into the data of the fourth column which shows the effective risk. With a rather small amount of risk of 8.6%, rolling 11 tickets has the chance of producing the same results and more.
===Andvari's Shop===
 
See [[Andvari's_Shop#Strategy|this guide]] for details.
In regards to {{Star|5}} units however, tickets are clearly the winner here. The probability of obtaining a {{Star|5}} unit and the expected number effectively quintuples in value in comparison to the guaranteed roll. Since most people will be chasing {{Star|5}} units as they are arguably the most popular, tickets are a much better choice than stones.
 
There are also some minor benefits with tickets that are unable to be represented in the table clearly. The first benefit is unit variety in which one may value having a diverse pool of transient pulls which is usually the case for beginners. The second benefit is Sacred Artifact level, in which tickets are easily more capable of raising in value.
 
With all that being said, the choice is still ultimately up to individual preference. An extremely risk-adverse individual may balk at the 8.6% chance of not receiving any higher rarity units, so in this case, one should opt for stones instead. In most cases however, this probability is not that much of a deterrence and the potential benefits are far greater, so tickets are clearly the better option.
 
===Stamina Drinks===
 
The shop offers leveling items such as XP stars, skill souls, and AR tokens. Due to the abundance of stars from events and XP from  dungeons, acquiring stars is usually not a good investment. On the other hand, AR tokens are rarely used since ARs from the gacha have their max level tied to duplicate pulls, so this is not a good idea either. Thus, one may be tempted to spend shards on souls which are arguably a rather scarce resource, especially in late game. However, drinks are recommended instead here since one can easily obtain the same number of souls from the weekend dailies through drinks if their stamina is greater than 60. The other advantages of drinks are that they can be used to farm coin dailies and rank XP during events. Overall, in terms of farming, stamina drinks are the way to go.
 
===Permanent items===
 
Since some of the items in the shop are permanent, it isn't a bad idea of spending shards for collection purposes. First, it is recommended to obtain at least one copy of the {{AR Equipment|id=2002}} AR for dungeon XP farming. Duplicates here aren't a bad idea for the extra XP boost, but the opportunity cost of such a decision should be considered. Likewise, one may want to purchase at least one copy of the welfare units in the shop if they haven't acquired them already or are new for unit variety or collection purposes. The units in the shop aren't particularly the strongest, so purchasing duplicates isn't too important.
 


== Characters ==
== Characters ==
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