Difference between revisions of "Wakan Tanka/Strategy"

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''NOTE: This page currently under construction.''


''(This page is for Wakan Tanka strategy guide. For the standard Wakan Tanka page, click [[Wakan Tanka|here]].)''
''(This page is for Wakan Tanka strategy guide. For the standard Wakan Tanka page, click [[Wakan Tanka|here]].)''
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]''
==={{Star|3}}/{{Star|5}} Wakan Tanka===
 
While he is more of an older unit now, {{Transient icon|Wakan Tanka|rarity=5}} is notable for a couple reasons. The first most unique aspect to him is his ability to give {{Status|en name=Brawn}} to himself and allies at a guaranteed rate, a long-lasting offensive buff which is very rarely bestowed to allies. The other aspect is his ability to give {{Status|en name=Crit+}} to himself and allies on CS, another buff which is very rarely obtained. Past that, he functions like {{Transient icon|Gunzo|variant=Valentine}} as a CP battery with a more strict skill effect range. As such, his main weakness is not being able to give defensive support to allies as someone who needs to move, and his limited weapon range as a {{Weapon|Blow}} unit is both a blessing and a curse, allowing him to do large single target damage by himself but not much else.
 
==={{Star|5}} Fashionista Wakan Tanka===


It’s odd that a character has superior range as the common version compared to his 5☆, {{Weapon|Blow}} has always been an attack range with clear strengths and downsides, and this is no exception. {{Transient icon|Wakan Tanka}} certainly has defensive momentum through LB1’s Evasion every level, which should be (and will probably always be due to attack range) approached to its maximum the moment he gets it. LB2 is great, Accel+CP Up serves as a steady way to steroid CP into your allies quickly, with a great effect range to boot and the buff lasting for a while, he also gets Accel’s benefit on Default, helping with his own CP partially. LB3 greatly varies between versions, 3☆ doesn’t affect him, but it still serves as a great offensive buff to whoever you want, it being a fairly uncommon buff can easily stack with other common offensive buffs is a very welcome trait. 5☆ however, applies this to himself as well, paired with CP Up pumps his own CP for his rather nice Charge, being currently the only Charge in the game known to apply Critical+, a very good offensive buff that should be approached the moment its applied. All in all, he’s a very offensive support and unit, generally pushing his allies’ offense to greater extents.
{{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}} is a jack of all trades who is prized for his ability to perform multiple roles without needing to move. As an offensive bruiser, he has incredibly high damage potential, sporting the ability to do over 200k damage by himself thanks to the combination of {{Status|CT}}, {{Status|CT+}}, and {{Status|熱情}}. As a tank, he has access to {{Attribute|WORLD}} typing, {{Status|守護}}, {{Status|回避}}, and {{Status|弱体無効}} making himself a veritable wall in certain situations. As a mixed support, he both offensively and defensively bolsters his teammates by extending buffs such as Crit, Ardor, Glint, and Protection to allies. Finally, he has access to niche abilities like enemy attraction, blowback immunity, and a CP-charging CS which can come in handy in the right situation/team. The main issue with using Fashionista Wakan Tanka is his somewhat limited range as a {{Weapon|Thrust}} unit, but he otherwise makes a fantastic addition to almost all teams due to his numerous abilities which do not require him to move at all.


==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]''
==={{Star|3}}/{{Star|5}} Wakan Tanka===


'''Class:''' Bruiser, Offensive Support
'''Class:''' Bruiser, Offensive Support


'''Gameplay Role:'''  
'''Gameplay Role:''' Damage Dealer, CP Battery, Offensive Buffer


'''Pros'''
'''Pros'''


+ Default Acceleration, along with other similar effects quickly fill up his CP, this extends quite well to his allies along with a CP Up effect through LB2.
+ Can give {{Status|en name=Brawn}} to self and allies, which is a rare ability
 
+ Can give {{Status|en name=Crit+}} to self and allies on CS, which is also unique


+ LB1 ensures near-absolute damage nullification for the turn he gets it.
+ {{Status|en name=Acceleration}} and +20 CP on move to himself and allies makes him a decent CP battery


+ LB3 as 3☆ shares a fairly uncommon offensive buff that can easily stack with other common offensive buffs, which also applies to him as 5☆.
+ Phase start {{Status|en name=Evasion}} to himself helps with reducing damage


+ Even at raw effect, Charge bestows Crit+, which equals a fully leveled offensive buff. Consider slotting him as leader due to Crit+ being short-lived.
+ Extra vertical movement allows for tactical retreat/advance


'''Cons'''
'''Cons'''


- Past LB1, which only lasts for a turn, he has subpar resilience and needs backup if he wants to last.
- Needs to move for most of his effects


- Slightly gated to allies with good Charge skills if he wants them to approach his CP-giving methods.
- No damage mitigation for himself/allies outside of phase start Evasion to self


- 5☆ is, strangely enough, Strike-ranged, it may trade off for LB3 applying to him and giving more CP, but it’s debatable given his attack range’s lacking range.
- Weapon range limited to Blow
 
- Skill range is only horizontally adjacent to allies, which can be pretty strict
 
==={{Star|5}} Fashionista Wakan Tanka===
 
'''Class:''' Bruiser, Mixed Support
 
'''Gameplay Role:''' Damage Dealer, Damage Attenuator, Offensive Buffer, CP Battery
 
'''Pros'''
 
+ Access to {{Status|CT+}} and {{Status|CT}} on phase start makes for incredible damage potential
 
+ {{Status|守護}} + {{Attribute|WORLD}} typing makes him very tanky to most enemies, also has phase start {{Status|回避}}
 
+ Can bestow {{Status|閃き}}, {{Status|熱情}}, {{Status|CT}} to allies
 
+ Can attract enemies, is immune to blowback, and doesn't need to move to trigger skills
 
+ Mostly immune to debuffs from turn start {{Status|弱体無効}}
 
+ Decent CP charging from CS
 
 
'''Cons'''
 
- Has only okay damage if neither Ardor or Crit procs outside of phase start
 
- Limited range which is only worsened by CS being Blow type
 
- LB3 has inconsistent procs and most skill effects only affect directly adjacent allies


==Gameplay Role==
==Gameplay Role==


Example gameplay role breakdown.
For simplicity, the following analyses will assume a fully seeded Wakan Tanka.
 
==={{Star|3}}/{{Star|5}} Wakan Tanka===
 
'''CP Battery/Offensive Buffer'''
 
{{Transient icon|Wakan Tanka|rarity=5}} has a rather straightforward kit so there isn't too much to say here. Move him horizontally adjacent to allies who you want to buff with {{Status|剛力}} and CP charge. Along with {{Transient icon|Gunzo|rarity=5|variant=Valentine}}, Wakan Tanka sports the highest on-move CP charging of +20CP with {{Status|加速}} also giving a +8CP at the end of the turn. Nominally, this would mean 4 turns to fully charge any unit's CP but in practice, it usually takes 2-3 turns due to other sources of CP such as hitting enemies, teammates' skills, ARs, etc. Thus, Wakan Tanka is a very effective CP charger of the moving variety and offensive buffer.
 
What gives Wakan Tanka's set complexity however is his increased vertical movement. In large maps, Wakan Tanka can be used to effectively kite enemies by shuffling around units in the frontline while hiding and CP charging his teammates in the backline. Furthermore, since his CP charging applies to himself (unlike Valentine Gunzo), he can also effectively time the activation of his CS such that his other teammates can benefit from the {{Status|CT+}} it bestows. This is one of the silver linings of the restriction that Wakan Tanka has to be horizontally adjacent to his allies to CP charge them; it allows him to control the pace more effectively. At SALV 1, Brawn and Crit+ together give an effective 2.3 * 2.5 = 5.75 multiplier. When timed right and with the right teammates, this can be a devastating combination.
 
===Fashionista Wakan Tanka===
 
The following table summarizes Fashionista Wakan Tanka's effective health/damage for various combinations of buffs:
 
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="10" | Buff Table
|-{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|merge=start|note=Unable to Crit during CS, but CS damage is modified anyways in the following entries}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|def buff=0.45|note=With {{Status|守護}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|def buff=0.45,0.5|note=With {{Status|守護}} and {{Attribute|WORLD}} resistance}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|def buff=0.005|note=With {{Status|回避}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|atk buff=2.4|cs atk buff=2.4|note=With {{Status|熱情}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|atk buff=4|cs atk buff=4|note=With {{Status|CT}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|atk buff=5|cs atk buff=5|note=With {{Status|CT+}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|atk buff=2.4,4|cs atk buff=2.4,4|note=With {{Status|熱情}} and {{Status|CT}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|atk buff=2.4,5|cs atk buff=2.4,5|note=With {{Status|熱情}} and {{Status|CT+}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|atk buff=4,5|cs atk buff=4,5|note=With {{Status|CT}} and {{Status|CT+}}}}
{{Transient stat table|Wakan Tanka|rarity=5|variant=Fashionista|merge=finish|atk buff=2.4,4,5|cs atk buff=2.4,4,5|note=With {{Status|熱情}}, {{Status|CT}} and {{Status|CT+}}}}
|}
 
'''Bruiser'''
 
To give an example of how {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}} operates as a bruiser, let's consider first the potential burst damage Fashionista Wakan Tanka is able to achieve on the first turn of phase one. With both {{Status|CT}} and {{Status|CT+}} activating, Fashionista Wakan Tanka deals 86932 damage per square. It's immense and can easily cut through elemental resistances from {{Attribute|AETHER}} and the like. If considering a different phase where Fashionista Wakan Tanka has bestowed {{Status|熱情}} on himself by means of his LB3, this damage becomes 208638 damage per square. It's an incredibly high damage potential from self buffs which do not depend on moving at all. Even in the cases where Crit fails to activate, the damage/square are still a respectable 21733 and 52159 respectively. This damage is sufficient for clearing almost all mobs in the game.
 
Obviously, such expectations are rather optimistic since they are only possible on phase start. For a more nuanced viewpoint, let's consider a fully seeded Fashionista Wakan Tanka attacking two enemies. There is a 40% chance that he will activate Crit when attacking the front enemy and a 0.6 * 0.4 = 24% chance that he will miss on the first enemy and crit on the second one. When Fashionista Wakan Tanka crits, he does 17386 damage per square as compared to the usual 4347. This gives us an overall expected value of 9563 damage on the first enemy and an expected value of 12693 damage on the second enemy. With Ardor up from his LB3, these values become 22952 and 30463 respectively while his minimum damage per square is a respectable 10432. On the other hand if {{Status|閃き}} is up instead (and not Ardor), these values are 10867 and 14127 respectively. It should be noted that if the goal is for Crit to proc at all, Glint effectively raises the chance of success from 64% to 75% in this case. The overall point is that Fashionista Wakan Tanka does a considerable amount of damage as can be seen from the expected value, and having just one offensive buff pushed his damage above 10k per square.
 
'''Tank'''
 
Let's consider Fashionista Wakan Tanka's effective HP with his elemental resistance as a {{Attribute|WORLD}} unit. When fully seeded, his HP is 8885 and combined with {{Status|守護}} and his elemental resistance, his effective HP becomes 39489. This is a rather common scenario since Fashionista Wakan Tanka resists the main three elements with the addition of {{Attribute|VALIANT}} in the mix as well. Overall, this demonstrates how he's an effective tank just from his LB1.
 
There is a generally overlooked part of his set which is his resistance to blowback in his LB2. This niche, along with his tanking capabilities, make him an excellent unit for pushing the frontline and keeping it there. The usefulness of such an effect was demonstrated in the level 80 challenge quest for Canaan, in which Fashionista Wakan Tanka could be used to act as an effective anchor for other units against Bael's blowback effects.


==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Wakan Tanka}}
|-
 
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
==={{Star|3}}/{{Star|5}} Wakan Tanka===
|-
 
| {{Transient icon|Wakan Tanka|rarity=3|size=medium|frame=y}} || 6142 || 8096 || 3775 || 5377 || 2076 || 2958 || 7549 || 10755
Since this version of {{Transient icon|Wakan Tanka|rarity=5}} occupies a CP battery/offensive buffer role, seeding Wakan Tanka for the usage of these forms should have low priority. Skill seeding him is nice in order to guarantee {{Status|回避}} from his LB1, but it's not essential. The main draw of Wakan Tanka here is his LB3 which is already guaranteed so skill seeding can be held off here until needed. As {{Star|5}} Wakan Tanka is a blow unit, seeding his ATK stat will roughly translate to the same amount of damage increase so it's recommended to seed this first if seeding regular Wakan Tanka at all.
|-
 
| {{Transient icon|Wakan Tanka|rarity=5|size=medium|frame=y}} || 7702 || 9568 || 5108 || 6723 || 5108 || 6723 || 20430 || 26890
===Fashionista Wakan Tanka===
|}


Due to the proc rates of his skills, it's highly recommended to skill seed {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}} to guarantee some of his buffs which include {{Status|CT+}} from his LB2 and {{Status|回避}} from his LB3. Furthermore, skill seeds will increase his ability to bestow {{Status|CT}} to allies and the periodic {{Status|閃き}} and {{Status|熱情}} from his LB3.


Example description
Because of the mixed role that Fashionista Wakan Tanka has as a tank and bruiser, he will greatly enjoy the benefits of HP/ATK/level seeds. Do note that due to his relatively high unseeded attack stat compared to other units, he'll have less of an increase percentage-wise than other units normally would.


==Team Synergy==
==Team Synergy==


'''Example synergy class'''  
==={{Star|3}}/{{Star|5}} Wakan Tanka===
 
'''Characters with good Charge Skills'''
 
As a CP battery, {{Transient icon|Wakan Tanka|rarity=5}} pairs nicely with any unit with good charge skills. Consider using units such as {{Transient icon|Typhon|rarity=5|variant=Make Sail}}, {{Transient icon|Tangaroa|rarity=5|variant=Canaan}}, and {{Transient icon|Gyumao|rarity=5}} due to their access to All-range charge skills. Other nice charge skills to look out for include those that bestow {{Status|回避}} or {{Status|根性}} to allies, which {{Transient icon|Seth|rarity=4}} and {{Transient icon|Zao|rarity=5|variant=Gendarme}} do respectively.


Example description
'''Characters who do not have Brawn'''
 
{{Status|剛力}} is one of the best offensive buffs in the game, and many units do not have access to it. Since Brawn will instantly beef up your team, long ranged units who already have decent damage are prime candidates here. There are obviously many possible units to use, and some examples include {{Transient icon|Thunderbird|rarity=4}}, {{Transient icon|Surtr|rarity=4|variant=Valentine}}, {{Transient icon|Chernobog|rarity=5|variant=Beachside}}, and {{Transient icon|Sanatkumara|rarity=5}}.
 
 
===Fashionista Wakan Tanka===
 
'''Healers'''
 
Despite the many roles which {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}} performs, he does not provide any sort of healing so he'll ideally be paired with healers to improve the team's sustainability. Since Fashionista Wakan Tanka's {{Status|守護}} buff applies to allies adjacent to him, the healer would ideally have a healing range which extends diagonally so that allies may receive both healing and Protection from Fashionista Wakan Tanka. Examples of such healers include {{Transient icon|Chernobog|rarity=5|variant=Beachside}} and {{Transient icon|Tetsuya|rarity=4|variant=Christmas}} due to their healing skills mainly targeting the frontline.
 
'''Characters with defensive buffs besides Protection'''
 
Due to Fashionista Wakan Tanka not needing to move to bestow {{Status|守護}} to allies, he can be paired with defensive buffers who provide other buffs such as {{Status|頑強}} typically by moving in order to make the team tankier than it already is. Examples of such defensive buffers include {{Transient icon|Aizen|rarity=5}}, {{Transient icon|Shino|rarity=5|variant=Valentine}}, and {{Transient icon|Marchosias|rarity=4}}. As stated before in the section concerning healers, it's recommended that such defensive buffs extend beyond adjacent squares for maximum coverage.
 
'''Characters with offensive buffs ideally besides Ardor'''
 
Without either {{Status|CT+}}, {{Status|CT}}, or {{Status|熱情}} up on Fashionista Wakan Tanka, his damage drops by a fair amount, making it preferable that he has a teammate which can offensively buff him in a way besides Ardor. Due to his LB3 having somewhat shaky procs however, an extra source of Ardor would not be a complete waste either. Furthermore, due to Fashionista Wakan Tanka giving Ardor to his allies via his default skill and his LB3, allies with access to a different offensive buff would benefit the most. There are obviously many units which fall into this category, but the Band units are notable for bestowing {{Status|集中}} which is particularly useful in maximizing Fashionista Wakan Tanka's phase start burst damage.
 
'''Characters who can attract enemies'''
 
While Fashionista Wakan Tanka already has an innate method of attracting enemies through his default skill, this sometimes isn't enough since he might be in the wrong column to pull units when the phase starts. For this reason, units such as {{Transient icon|Surtr|rarity=4|variant=Valentine}}, {{Transient icon|Arachne|rarity=4}}, and {{Transient icon|Dagon|rarity=5}} might be helpful.
 
'''Characters with good Charge Skills'''
 
Due to Fashionista Wakan Tanka having slight CP battery tendencies through {{Status|熱情}} and his CS, it's recommended to bring units who have good charge skills as opposed to units who have lackluster ones. Note that the reduced range of Fashionista Wakan Tanka's CS may also be undesirable, so charge skills which increase allies' CP may not be ideal either in this case.
 
'''Backliners'''
 
Fashionista Wakan Tanka is almost guaranteed to be in the front line at all times, so he'll play well with units that naturally want to occupy the backline such as Takemaru. Snipe units are also particularly effective for hitting past Fashionista Wakan Tanka's range.
 
'''Combo Bestowers'''
 
As a bestower of Crit to allies, Combo can greatly enhance Fashionista Wakan Tanka's ability to do so while making him more consistent in clearing out enemies outside of phase start. There are some trade-offs to beware here however. Bestowing Combo can charge Wakan Tanka's CS faster than desired, and the rarity of Combo bestowers greatly limits team composition. Furthermore, Fashionista Wakan Tanka may just blitz through the enemies anyways without activating Crit since his damage is so naturally high to begin with. In any case, it's not as straightforward as it seems here, which is why this category is listed last.
 
 
==AR Equipment==
 
'''Shooting Stars'''
 
Incredibly nifty for {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}}. Being able to pierce through Evasion is useful in the situations which call for it, and the occasional Combo buff is welcomed when it occurs.


==Checks and Counters==
==Checks and Counters==


'''Example counter'''
==={{Star|3}}/{{Star|5}} Wakan Tanka===
 
'''Debuffs'''
 
Debuffs such as {{Status|恐怖}} are the bane of CP batteries like {{Transient icon|Wakan Tanka|rarity=5}} who need to move to be effective. Even the most minor CP draining debuff can prevent teammates from activating their CS, and the bulk of Wakan Tanka's CP charging comes from moving. Other debuffs which reduce damage like {{Status|呪い}} and skill locking ones such as  {{Status|束縛}} also pose numerous issues to Wakan Tanka's effectiveness.
 
'''Backliners'''
 
Due to Wakan Tanka's limited range, he'll have to work through the other rows in order to hit enemies in the back row himself. Otherwise, he has to defend on his teammates to be effective. Therefore, maps that are heavy with backliners will be a problem for him, especially if they can cripple him with debuffs as stated before.
 
===Fashionista Wakan Tanka===
 
'''Infernal enemies'''
 
The {{Attribute|WORLD}} typing of {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}} is largely responsible for the descriptions of him as a tank, and {{Attribute|INFERNAL}} enemies invalidate this to an extent. Fashionista Wakan Tanka can still score in some solid damage due to the combination of {{Status|CT+}} and {{Status|CT}}, but otherwise it's a bit rough for him.


Example description
'''Multiple debuffs'''
 
While Fashionista Wakan Tanka is largely immune to debuffs thanks to {{Status|弱体無効}} from his LB2, multiple debuffs are becoming increasingly common in quests such as dungeons and challenge quests. Skill activation debuffs such as {{Status|妨害}} can be annoying since Fashionista Wakan Tanka's damage relies quite a bit on his ability to {{Status|CT}} and obviously skill-locking effects like {{Status|束縛}} are a pain to deal with if they somehow slip through.
 
'''Backliners'''
 
While Fashionista Wakan Tanka can pull enemies in forwards on the start of a turn, this doesn't solve the issue if the backliners are in a different column or if the column is filled. In the worst case scenario, the enemy is immune to push/pull effects and can safely snipe Fashionista Wakan Tanka in the backline.


==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name===
===Extreme Defense===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by UserName)
! colspan="6" | Team Details (submitted by milk)
|-
|-
|{{Transient icon|Wakan Tanka|size=large|rarity=3}}<br/>[[Wakan Tanka]]<br/>【Debuffer】
|{{Transient icon|Wakan Tanka|size=large|rarity=5|variant=Fashionista}}<br/>[[Wakan Tanka]]<br/>【Bruiser, Tank】
|{{Transient icon|Wakan Tanka|size=large|rarity=3}}<br/>[[Wakan Tanka]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Chernobog|size=large|rarity=5|variant=Beachside}}<br/>[[Chernobog]]<br/>【Healer, CP Battery, Debuffer】
|{{Transient icon|Wakan Tanka|size=large|rarity=3}}<br/>[[Wakan Tanka]]<br/>【Healer, Tank】
|{{Transient icon|Arachne|size=large|rarity=4}}<br/>[[Arachne]]<br/>【Debuffer, CP Battery】
|style='background: Honeydew'|{{Transient icon|Wakan Tanka|size=large|rarity=3}}<br/>[[Wakan Tanka]]<br/>【Support unit】
|style='background: Honeydew'|{{Transient icon|Marchosias|size=large|rarity=4}}<br/>[[Marchosias]]<br/>【Tank, Debuffer】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|-
|-
! colspan="6" | Cost: ≥X
! colspan="6" | Cost: ≥66
|}
|}


Example team function description.
This team builds upon the {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}} and {{Transient icon|Chernobog|rarity=5|variant=Beachside}} core to bolster defense to extreme levels. Wakan Tanka and Chernobog have fantastic synergy with Chernobog being one of the best healers in the game and both units supplying Ardor for the other's benefit. By themselves, they are already a formidable duo with access to defensive buffs such as {{Status|守護}} and {{Status|聖油}}. The addition of {{Transient icon|Arachne|rarity=4}} and {{Transient icon|Marchosias|rarity=4}} only increases such potential by adding defensive buffs {{Status|頑強}} and {{Status|防御強化}} to the mix. Furthermore, the two units apply {{Status|呪い}} and {{Status|幻惑}} which also reduce damage.
 
Formation-wise, Wakan Tanka and Marchosias should be in the frontline while Chernobog and Arachne hide behind them in a defensive setup. Marchosias should be constantly moved to set up formations and his LB3 [[Tough-Winged Griffon+]] is ideal for such herding while bestowing Tenacity. For a more offensive albeit riskier formation, Marchosias can be moved in such a way to move Wakan Tanka in the backline such that he is between Chernobog and Arachne in order to bestow {{Status|CT}} to both of them. Similarly from there, an even more riskier formation can be created by moving these three units to the frontline so that Wakan Tanka procs his Crit more reliably.
 
As Wakan Tanka and Chernobog are the core of this team with Marchosias and Arachne being mostly auxiliary additions to further boost defense, either Marchosias or Arachne can be replaced with different units for reasons of team cost or availability. Moreover, the unit order of this team is not rigid. Some may prefer to have Chernobog as leader to have his skills proc since Wakan Tanka may nuke enemies before Chernobog can do so. Others may like to have the option of Wakan Tanka bestowing Crit to Chernobog. One may want Arachne to precede Wakan Tanka so that her Attract skill pulls enemies in before Wakan Tanka attacks. In any case, the main point is that this team is more of a template to improve upon rather than a strict recommendation.
 
Due to this team's explicit focus on defense, this team is best suited for situations where such longevity is desired such as long CQs. This team can be crippled by debuffs such as {{Status|束縛}} or if Marchosias receives {{Status|恐怖}} so these issues should be mitigated by having Wakan Tanka or Chernobog attack due to their access to {{Status|弱体無効}} or chancing on Arachne giving {{Status|S封印}}. Furthermore, having Wakan Tanka's CS available removes his access to Protection so careful attention should be paid to either use it quickly, have Marchosias to compensate, or control CP charging carefully as a preventative measure.


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
{{#ev:youtube|hE7RCZjnVhI}}
 
One-shot Canaan Challenge Quest 3 [https://youtu.be/9SkY6p7tfPc]
 
[[Category:Strategy pages]]
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