Difference between revisions of "Template:Team:Sacrificial Shield"

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The core of this team is {{Transient icon|Kotaro|variant=Beachside}} and a [[Ghost]]. Kotaro can bestow [[Evasion]] to the allied unit ahead of him at a very high rate, [[Tenacity]] in the squares surrounding him, and Dazzle to enemy cards in {{Weapon|Shot}} range. This grants fantastic protection to the unit directly ahead of him. However, all of these activate only on move. Ghosts can inflict [[Dazzle]] and [[Curse]] when struck, which further attenuates incoming damage from the enemy. He also bestows a good chunk of CP to adjacent units when struck. Placing the Ghost in the front will ensure that the enemy receives the damage debuffs first before they can hit allies behind the Ghost. Thus, '''this team relies on constantly moving Kotaro directly behind Ghost every turn.'''  
The core of this team is {{Transient icon|Kotaro|variant=Beachside}} and a [[Ghost]]. Kotaro can bestow [[Evasion]] to the allied unit ahead of him at a very high rate, [[Tenacity]] in the squares surrounding him, and Dazzle to enemy cards in {{Weapon|Shot}} range. This grants fantastic protection to the unit directly ahead of him. However, all of these activate only on move. Ghosts can inflict [[Dazzle]] and [[Curse]] when struck, which further attenuates incoming damage from the enemy. He also bestows a good chunk of CP to adjacent units when struck. Placing the Ghost in the front will ensure that the enemy receives the damage debuffs first before they can hit allies behind the Ghost. Thus, '''this team relies on constantly moving Kotaro directly behind Ghost every turn.'''  


This duo can be countered by disabling Kotaro's move or skills, so {{Transient icon|Leib|rarity5}} can bestow [[Nullify Debuff]] and [[Remove Debuff]] to Kotaro cover this blindspot. He's also immune to all skill-locking abilities, and doesn't need to move in this particular formation (he can be ferried by Kotaro), so he can provide debuff protection indefinitely. A very welcome bonus is his skill to bestow [[Ardor]] every turn to units around him. This can make Kotaro's CS even more lethal, which is important since Kotaro is essentially the only source of good, reliable damage in this team. Thus, positionally, '''Leib should be adjacent to Kotaro while attacking someone as much as possible'''.  
This duo can be countered by disabling Kotaro's move or skills, so {{Transient icon|Leib|rarity=5}} can bestow [[Nullify Debuff]] and [[Remove Debuff]] to Kotaro cover this blindspot. He's also immune to all skill-locking abilities, and doesn't need to move in this particular formation (he can be ferried by Kotaro), so he can provide debuff protection indefinitely. A very welcome bonus is his skill to bestow [[Ardor]] every turn to units around him. This can make Kotaro's CS even more lethal, which is important since Kotaro is essentially the only source of good, reliable damage in this team. Thus, positionally, '''Leib should be adjacent to Kotaro while attacking someone as much as possible'''.  


Lastly, {{Transient icon|Arc|rarity=4}} can keep enemy CP down and thus deny CSes, which are often troublesome for their damage and guaranteed CS effects (which can be numerous and deadly).  
Lastly, {{Transient icon|Arc|rarity=4}} can keep enemy CP down and thus deny CSes, which are often troublesome for their damage and guaranteed CS effects (which can be numerous and deadly).  
This team is particularly weak to flat damage, since Leib's healing is rather abysmal ([[Regeneration]] restricted to CS). It is also vulnerable to enemies that can penetrate through multiple defense buffs (anyone with [[Remove Buffs]], or {{Transient icon|Eita|rarity=5|variant=Set Sail}}) or enemies that can shrug off debuffs (anyone with [[Remove Debuffs]], or {{Transient icon|Avarga}}). In either case, the Ghost is likely the first unit to leave battle, so this team can benefit from having more Ghosts ready in the Sub Member slots.
This team is particularly weak to flat damage, since Leib's healing is rather abysmal ([[Regeneration]] restricted to CS). It is also vulnerable to enemies that can penetrate through multiple defense buffs (anyone with [[Remove Buffs]], or {{Transient icon|Eita|rarity=5|variant=Set Sail}}) or enemies that can shrug off debuffs (anyone with [[Remove Debuffs]], or {{Transient icon|Avarga}}). In either case, the Ghost is likely the first unit to leave battle, so this team can benefit from having more Ghosts ready in the Sub Member slots.
'''Examples'''
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