Difference between revisions of "Skills"

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{{See|Skill Lv}}
{{See|Skill Lv}}


=== Skill Timings ===
=== Skill Effect Timings ===
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.
Each skill may have one or more effect, each of which has a specific activation condition.  The various activation conditions are as follows.


{| class="wikitable"
{| class="wikitable"
|-
|-
! width="25%" | Timing Name (Eng/Jpn) !! Description
! width="25%" | Activation Condition Name (Eng/Jpn) !! Description
|-
|-
| ''Phase Start'' 【フェーズ開始時】 || Activates when a phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref>
| ''Phase Start'' 【フェーズ開始時】 || Activates when a phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref> Activates before 'Turn Start' effects on Turn 1, but still on the same effective turn.
|-
|-
| ''Start of Turn'' 【ターン開始時】 || Activates when a turn begins.
| ''Start of Turn'' 【ターン開始時】 || Activates when a turn begins.
|-
|-
| ''Start of Turn (X Turns)'' 【ターン開始時 (Xターン毎)】 || Activates when a turn begins but only once every X turns.<ref>The counter for number of turns starts at 1 at the beginning of a battle and does not reset when a new phase begin.</ref>
| ''Start of Enemy Turn'' 【敵ターン開始時】 || Activates when an enemy turn begins. Triggers after the 'Start of Turn' effects on that turn.
|-
|-
| ''When Appearing'' 【登場時】 || Activates when a character enters the battlefield.  
| ''When Appearing'' 【登場時】 || Activates when entering the battlefield, either at the start of the battle or as a sub member when replacing a leaving member. Note the start of battle occurs slightly before Phase 1 begins.
|-
|-
| ''When Leaving'' 【退場時】 || Activates when a character leaves the battlefield..
| ''When Leaving'' 【退場時】 || Activates leaving the battlefield (after a half-turn passes while at 0 HP with no {{Status|en name=Guts}}).
|-
|-
| ''When Attacking'' 【攻撃時】 || Activates when a character attacks.  Skills with this timing activate before damage calculation has occurred.
| ''When Attacking'' 【攻撃時】 || Activates when striking a target.  Skills with this timing activate before damage calculation has occurred. Activates after target 'Before Receiving Damage' effects, but before target 'When Receiving Damage' effects.
|-
|-
| ''After Attacking'' 【攻撃後】 || Activates after a character attacks. Skills with this timing activate after damage calculation has occurred.
| ''After Attacking'' 【攻撃後】 || Activates after striking a target. Skills with this timing activate after damage calculation has occurred. Last to be activated during a striking sequence.
|-
|-
| ''After Missing'' 【空振り時】 || Activates when a character fails to hit any enemy.
| ''After Missing'' 【空振り時】 || Activates when committing an attack with no targets in range.
|-
|-
| ''Before Receiving Damage'' 【ダメージ前】 || Activates before a character is attacked and damaged.<ref>This means before the attack starts a.k.a. before any ally is hit by the attack as well. </ref>
| ''Before Receiving Damage'' 【ダメージ前】 || Activates when within the range of a committed attack, but before any targets within that range are struck. First to be activated during a striking sequence,  activated directly before the attacking unit's 'When Attacking' effects.
|-
|-
| ''After Receiving Damage'' 【ダメージ後】 || Activates after a character has been attacked and damagedUsed for skills that affect self or allies.
| ''When Receiving Damage'' 【対ダメージ】 || Activates when struck, after damage calculationEffect spread is relative to the attacking unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects.
|-
|-
| ''When Receiving Damaged'' 【対ダメージ】 || Activates after a character has been attacked and damaged. Used for skills that affect enemies.
| ''After Receiving Damage'' 【ダメージ後】 || Activates when struck, after damage calculation. Effect spread is relative to the struck unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects.
|-
|-
| ''While Moving'' 【移動時】 || Activates when a character is moving. Typically used for skills that enhance your movement range.
| ''While Moving'' 【移動時】 || Active while the player drags the unit to move them. Typically used for skills that enhance your movement range. Guaranteed to activate even with activation rate-reducing debuffs ({{Status|en name=Obstruct}}, {{Status|en name=Drain}}}, but still blocked by skill-disabling debuffs.
|-
|-
| ''After Moving'' 【移動後】 || Activates after a character moves.  This is one of the most common types of activation timings, so please read the footnote to better understand it.<ref>What "After Moving" really means is that a skill will activate after you select a unit for movement and let go of it. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skills a turn.</ref>
| ''After Moving'' 【移動後】 || Activates after the player stops dragging the unit to move them, either due to removing drag input or the move timer running out. Does not activate when coerced to move by the dragged unit (i.e. when ferried) or by forced movement from an effect.
|-
|-
| ''Special Attack'' 【特攻】 || Activates when attacking, but only in certain conditions (E.g. If the opponent has a certain skill or weapon type<ref>For example, a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)</ref>). Does not increase with skill level.
| ''Special Attack'' 【特攻】/【状態特攻】. || Activates when striking a target, but only in certain conditions. These include when the target has specific skills or statuses. Typically does not increase in effectiveness with skill level.
|-
|-
| ''Special Status Attack''【状態特攻】 || Activates when attacking unit that is currently under the effects of a certain buff or debuff. Does not increase with skill level.
| ''Special Defense'' 【特防】 || Activates when struck, but only in certain conditions. These include when the hit received is of a particular weapon type. Typically does not increase in effectiveness with skill level.
|-
|-
| ''Special Defense'' 【特防】 || Activates when attacked by a weapon or skill of a certain type. Does not increase with skill level.
| ''During Status Ailment'' 【状態異常時】 || Activates before receiving a specific status. Typically prevents a status from being registered as received. Receiving the status will not be prevented before {{Status|en name=Reflect Debuff}}, {{Status|en name=Nullify Debuff}}, or {{Status|en name=Nullify Buff}} is exhausted, but will be prevented before 'After Buff/Debuff' effects would trigger, denying their activation.
|-
|-
| ''During Status Ailment'' 【状態異常時】 || Activates when afflicted with a specific debuff.
| ''During Force Movement 【強制移動時】 || Activates when affected by forced movement from an effect.
|-
|-
| ''During Force Movement 【強制移動時】 || Activates when a character is forced to move.
| ''After Buff/Debuff'' 【強化後】/【弱体後】 || Activates when given any buff/debuff. If the triggering buff/debuff is applied before damage calculation, then the activated effect is also before damage calculation.
|-
|-
| ''After Buff'' 【強化後】 || Activates when given any buff.
| ''Victory'' 【勝利時】 || Activates when the player wins the battle.
|-
|-
| ''After Debuff'' 【弱体後】 || Activates when given any debuff.
| ''(After turn X, then every Y turns, per battle/phase)'' 【(Xターン毎)】 || An effect's activation condition will only function on the turn after the Xth turn relative to either the first turn of battle or the first turn of the present phase, and will thereafter repeat every Y turns until the end of the battle or phase.
|-
| ''Victory'' 【勝利時】 || Activates when you win a battle.
|}
|}


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== Charge Skill Mechanics==
== Charge Skill Mechanics==
A Charge Skill's power is determined by a unit's [[Sacred Artifact Lv]], which is also referred to as Charge Skill level for the remainder of this section. Please refer to the corresponding page for more details.
A Charge Skill's effect will activate for each enemy with HP > 0 hit during the Charge Skill (with some exceptions, e.g. see the CS activation condition for {{Transient icon|Alp}} and {{Transient icon|Ophion}}).  For most Charge Skills that apply buffs or debuffs, such as Charm, this has little meaning, but this greatly changes the power of Charge Skills with healing effects.
A Charge Skill's effect will activate for each enemy with HP > 0 hit during the Charge Skill (with some exceptions, e.g. see the CS activation condition for {{Transient icon|Alp}} and {{Transient icon|Ophion}}).  For most Charge Skills that apply buffs or debuffs, such as Charm, this has little meaning, but this greatly changes the power of Charge Skills with healing effects.


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<ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref>
<ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref>


Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff. The level of the buff or debuff applied is the same as the users Charge Skill level, and its power is the same as ordinary skill level of the same. For example, an Andvari with a Charge Skill level of 50 will apply a level 50 Curse debuff to enemies when Andvari uses his Charge Skill.  
Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff. The level of the buff or debuff applied is the same as the users Charge Skill level, and its power is the same as ordinary skill level of the same. For example, an Andvari with a Charge Skill level of 50 will apply a level 50 Curse debuff to enemies when Andvari uses his Charge Skill.
 
Charge skills will activate if a unit has 100 CP at the beginning of the turn even if CP is decreased after movement, such as in the case of moving {{Transient icon|Tindalos}}.


== Statuses ==
== Statuses ==
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