Difference between revisions of "Skills"

46 bytes added ,  22:30, 12 March 2017
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Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of  Activation
Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of  Activation
=== Increasing Skill Level ===
=== Increasing Skill Level ===
Some quests drop items called [code]Weapon[/code] souls that are used to increase a character's skill level; each weapon has a corresponding soul. Like XP stars, you don't have to match them up; any soul would do. However, you won't fully benefit from the skill level increase that the matching soul would yield. Like XP stars, you also have a chance to get a great level up, or fever, but also a failure (all multiply the effect of leveling up; more info at [[LV#XP_Boosts|leveling]]). Like XP stars, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper. It's generally cheaper to use higher-grade (higher rarity) souls to quickly boost, as the cost isn't necessarily related to the soul grade (rarity). Generally, it's better to focus on real leveling a companion up rather than their skill level, as the effects aren't as noticeable.
Some quests drop items called {{Item|Skill Up}}s that are used to increase a character's skill level; each weapon has a corresponding soul. Like {{Item|XP Stars}}, you don't have to match them up; any {{Item|Skill Up}} would do. However, you won't fully benefit from the skill level increase that the matching {{Item|Skill Up}} would yield. Like {{Item|XP Stars}}, you also have a chance to get a great level up, or fever, but also a failure (all multiply the effect of leveling up; more info at [[LV#XP_Boosts|leveling]]). Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper. It's generally cheaper to use higher-grade (higher rarity) souls to quickly boost, as the cost isn't necessarily related to the soul grade (rarity). Generally, it's better to focus on real leveling a companion up rather than their skill level, as the effects aren't as noticeable.
== Skill Timings ==
== Skill Timings ==
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.