Difference between revisions of "Skills"

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<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math>
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math>
== Charge Skill Duration and Effect Increase ==
The duration of most buffs caused by a Charge Skill is sometimes determined by the number of enemies hit by the Charge Skill.
For example, a Makara's Charge Skill gives the Protection buff to all nearby allies.  If Makara hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns.  If Makara hits only 1 still living enemy, it will only last 1 turn.<br />
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration.  The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring CP, the greater the effects.  Essentially, it will cause it to activate multiple times.<br />
While this is true of some Charge Skill buffs, not all buffs caused by a Charge Skill work this way.<br />


However, an enemy has to have HP remaining when hit by a Charge Skill for it to count. If the enemy is already "defeated" by the time the Charge Skill activates, the effect will not stack. <br />
== Charge Skill Effect Increase and Duration ==
It's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.
A Charge Skills effect will activate for each ALIVE enemy hit during the Charge Skill.  For most debuffs and buffs, such as Charm, this has little meaning, but this greatly changes the power of Charge Skills with healing effects. <br />
For example, if you hit 3 alive enemies with Azazel's Charge Skill, which has the effect of casting Heal on nearby allies, Azazel will cast Heal 3 times, multiplying its healing power by 3.  However, an enemy has to have HP remaining when hit by a Charge Skill for it to count. If the enemy is already "defeated" by the time the Charge Skill activates, the effect will not stack. This means it is possible for a Charge Skill's effect to activate 0 times if it doesn't hit any enemies with HP remaining.<br />
Some info suggests that the duration of certain buffs might also increase with multiple activations.<br />
 
It is recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.  Allies in your Support slot will have more trouble activating their Charge Skill effects multiple times, as they attack last and thus have a higher chance of only hitting dead enemies.
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