Difference between revisions of "Skills"

841 bytes added ,  19:51, 13 November 2018
no edit summary
Line 206: Line 206:
== [[Skill Quest|Skill Evolution]] ==
== [[Skill Quest|Skill Evolution]] ==
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.
== Status Effects ==
The non-damage portion of a skill includes status effects. Each status effect has a level (the caster's skill level or Sacred Artifact level) and a duration counter.


== Buffs ==
Almost every status effect are easily implemented by providing modifier values (HP/CP added, HP multiplied(?), damaged added, damage multiplied, skill activation rate added, movement lock, attack lock, (charge) skill lock, and knockback resistance (backwards, pulled, or horizontal)). These values are then scaled according to the status's level. Some statuses do have a maximum amount, but these values are almost always what the value will be at SL 100. Status effects that apply additional mechanics are:
Base Value is the effect of the skill at Skill Level 1.<br />
* Limit
Max Value is the effect of the skill at Skill Level 100.<br />
* Guts
* Status Reflect / Barrier
* (All) Purge
* Possessed
* Nullify Buff
 
Each status effect can be broken down into either a buff or a debuff.
=== Buffs ===
Base Value is the effect of the skill at Skill Level 1.
 
Max Value is the effect of the skill at Skill Level 100.


{| class="wikitable"
{| class="wikitable"
Line 298: Line 310:
|-
|-
|}
|}
 
=== Debuffs ===
== Debuffs ==
{| class="wikitable"
{| class="wikitable"
|-
|-