Difference between revisions of "Skills"

249 bytes added ,  18:29, 8 April 2018
no edit summary
(→‎Increasing Skill Level: deleted the part about great and fever)
Line 9: Line 9:


=== Increasing Skill Level ===
=== Increasing Skill Level ===
Some quests drop items called {{Item|Skill Up}}s that are used to increase a character's skill level; each weapon has a corresponding soul. Like {{Item|XP Stars}}, you don't have to match them up; any {{Item|Skill Up}} would do. However, you won't fully benefit from the skill level increase that the matching {{Item|Skill Up}} would yield. You will see your chance for success after picking the skill up gems, with a 100% chance or above indicating that failure is impossible.  Furthermore, percentages such as 260% indicate that your unit's skill level is guaranteed to go up 2 levels, with a 60% chance of going up a third.
{| class="wikitable" style="float:right"
 
Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.
 
<math>
\text{Required Coins} = (\text{Number of Slots Filled}(\text{Unit's Rarity} * \text{Current Level} ^ 2 + 100))
</math>
 
This means that using higher quality skill up items minimizes the total cost needed to skill up.
 
The activation chance and power of a skill+buff/debuff will increase by a '''multiplied''' 1% per level, for a max of a '''multiplied''' 100% at skill level 100.  <br />
Simply put, '''at skill level 100, the activation chance and power of all Skills are DOUBLE their original (skill level 1) values.'''
 
 
{| class="wikitable"
|+ The cost for increasing an unit skill level to 100 using only the highest rarity of {{Item|Skill up}}
|+ The cost for increasing an unit skill level to 100 using only the highest rarity of {{Item|Skill up}}
|-
|-
Line 95: Line 81:
|811700
|811700
|1013625
|1013625
|}
Some quests drop items called {{Item|Skill Up}}s that are used to increase a character's skill level; each weapon has a corresponding soul. Like {{Item|XP Stars}}, you don't have to match them up; any {{Item|Skill Up}} would do. However, you won't fully benefit from the skill level increase that the matching {{Item|Skill Up}} would yield. You will see your chance for success after picking the skill up gems, with a 100% chance or above indicating that failure is impossible.  Furthermore, percentages such as 260% indicate that your unit's skill level is guaranteed to go up 2 levels, with a 60% chance of going up a third.
Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.
<math>
\text{Required Coins} = (\text{Number of Slots Filled}(\text{Unit's Rarity} * \text{Current Level} ^ 2 + 100))
</math>
This means that using higher quality skill up items minimizes the total cost needed to skill up.
The activation chance and power of a skill+buff/debuff will increase by a '''multiplied''' 1% per level, for a max of a '''multiplied''' 100% at skill level 100.  <br />
Simply put, '''at skill level 100, the activation chance and power of all Skills are DOUBLE their original (skill level 1) values.'''
Below is a suggested  path optimized for the least amount of {{Star|4}} {{Item|Skill Up}}s consumed:
{| class="wikitable"
! Skill Level
! 25
! 49
! 67
! 79
! 88
! 94
! 97
! 100
|-
! To Consume
| 4
| 5
| 5
| 5
| 5
| 5
| 5
| 5
|}
|}