Difference between revisions of "Skill Lv"

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Skill Up Gif
(How to use Warrior Soul L for first 25 S.Lv)
(Skill Up Gif)
 
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'''Skill Level''', shortened as '''Skill Lv''', '''Skill.Lv''', '''S.LV''', '''S.Lv''', '''SLV''', or '''SLv''', is a card property that determines the efficacy of the innate non-charge skills of a character card. The skill level does not determine the efficacy of a card's [[Charge Skill]], nor does it determine that of the skills granted by any equipped [[AR card]]s.
'''Skill Level''', shortened as '''Skill Lv''', '''Skill.Lv''', '''S.LV''', '''S.Lv''', '''SLV''', or '''SLv''', is a card property that determines the efficacy of the innate non-charge skills of a character card. The skill level does not determine the efficacy of a card's [[Charge Skill]], nor does it determine that of the skills granted by any equipped [[AR card]]s.
[[File:Skill_Up_1star_portraits.gif|thumb|{{Star|1}} {{Item|Skill Up}}s]]


==Relation to skills==
==Relation to skills==
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This means that using higher quality Souls minimizes the total cost needed to skill up.
This means that using higher quality Souls minimizes the total cost needed to skill up.
===Skill Lv Up Chance===
{| class="wikitable"
|-
! Skill Lv Up Chance
! {{Item|Warrior Soul S}}
! {{Item|Warrior Soul M}}
! {{Item|Warrior Soul L}}
! {{Item|Warrior Soul G}}
|-
| Non-matching
| 0.2
| 1
| 2
| 3
|-
| Matching
| 0.4
| 2
| 4
| 6
|}
Increasing Skill Lv is done with Souls, each of which, unlike regular [[Lv]], increases the chance of a Skill Up in a single "batch" of souls. The chance of Skill up and the cost of Skilling Up within a batch depends on the current Skill Lv. Each Skill Up session allows the consumption of up to 20 Souls, but this total houses 4 batches each of 5 slots; that is to say, the calculation for Skill Up chance and cost is readjusted every 5 Souls. Matching a Soul to a unit of the corresponding weapon type (or to Warrior Souls, which match to units of any weapon type) will double the chance the Soul contributes. Adding multiple Souls additively improves the chance. The chance is reduced as the current Skill Lv increases.
The formula for the chance of Skill Up is given below:
Chance<sub>Skill Up</sub> = (Σ(Chance)<sub>Soul</sub> × (1 - ⌊Lv<sub>Skill</sub>/100⌋)) × 100%
where:
* Σ(Chance)<sub>Soul</sub> is the sum of the chances provided by each Soul in a batch
* Lv<sub>Skill</sub> is the current Skill Lv before using Souls
* ⌊Lv<sub>Skill</sub>/100⌋ is the value given by dividing current Skill Lv by 100 and rounding down (to the lower 0.1s place)
** for example, if the current Skill Lv is 49, then Lv<sub>Skill</sub>/100 is 0.49, and ⌊Lv<sub>Skill</sub>/100⌋ is 0.4
** this bit of calculation exists because the total chance of Skill Up goes up down by 10% for each time the Skill Lv increases by 10


=== Suggested Path ===
=== Suggested Path ===
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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 25
! 1→25
! 49
! 25→88
! 67
! 88→100
! 79
! 88
! 94
! 97
! 100
|-
|-
! To Consume
! To Consume
| 4
| 4
| 5
| 20 (Max Auto-Fill)
| 5
| 15 (Max Auto-Fill)
| 5
| 5
| 5
| 5
| 5
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 5
! 1→5
! 25
! 5→25
|-
|-
! To Consume
! To Consume
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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 17
! 1→17
! 35
! 17→35
! 49
! 35→49
|-
|-
! To Consume
! To Consume
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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 5
! 1→5
! 25
! 5→25
|-
|-
! To Consume
! To Consume