Difference between revisions of "Limit Break"

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So far, each unit requires an amount of coin proportional to their rarity and stage.
So far, each unit requires an amount of coin proportional to their rarity and stage.


This can be expressed as <code>2*[rarity]*10^[stage+1]</code>, where stage is the stage of limit breaking (1 for the first time, 2 for second, and 3 for the last). <!-- <math>2 * \text{rarity} * 10 ^ \text{stage}</math> -->
This can be expressed as <math>2 * \text{rarity} * 10 ^ \text{stage}</math> <!--code>2*[rarity]*10^[stage+1]</code-->, where stage is the stage of limit breaking (1 for the first time, 2 for second, and 3 for the last).
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== Spell Tokens ==
== Spell Tokens ==
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Every stage of limit breaking requires spell tokens, also proportional to their rarity and stage; you can acquire Spell Tokens by completing a specific [[Daily Quest|Daily Quests]].
Every stage of limit breaking requires spell tokens, also proportional to their rarity and stage; you can acquire Spell Tokens by completing a specific [[Daily Quest|Daily Quests]].


This relation can be also expressed as <code>3 * rarity * stage</code> <!-- <math>3 * \text{rarity} * \text{stage}</math>-->
This relation can be also expressed as <!--ode>3 * rarity * stage</code--> <math>3 * \text{rarity} * \text{stage}</math>
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== God Shards ==
== God Shards ==
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While any attribute-matching Spell Token will do for any stage, each stage of limit breaking requires a specific kind of God Shard. As of the time of writing, the God Shard for stage 3 limit breaking is unobtainable. You can acquire the other God Shards through [[Daily Quest|Daily Quests]].
While any attribute-matching Spell Token will do for any stage, each stage of limit breaking requires a specific kind of God Shard. As of the time of writing, the God Shard for stage 3 limit breaking is unobtainable. You can acquire the other God Shards through [[Daily Quest|Daily Quests]].


The following expression is used for limit breaking: <code>2 * rarity</code> <!-- <math>2 * \text{rarity}</math> -->
The following expression is used for limit breaking: <!--code>2 * rarity</code--><math>2 * \text{rarity}</math>
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== Proof of Masteries ==
== Proof of Masteries ==
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For stage 2 and beyond, limit breaking requires a proof of mastery that corresponds to a character's weapon type/attack pattern. Like Spell Tokens and God Shards, these can also be obtained during  [[Daily Quest|Daily Quests]].
For stage 2 and beyond, limit breaking requires a proof of mastery that corresponds to a character's weapon type/attack pattern. Like Spell Tokens and God Shards, these can also be obtained during  [[Daily Quest|Daily Quests]].


Unlike the other materials, the amount of proofs you need is simply equal to a character's <code>rarity</code>.
Unlike the other materials, the amount of proofs you need is simply equal to a character's <math>rarity</math>.
== Medallion ==
== Medallion ==
{| class="wikitable floatright"
{| class="wikitable floatright"
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For the last stage of limit breaking, you can obtain this by completing Character Quests.
For the last stage of limit breaking, you can obtain this by completing Character Quests.


Like Proof of Masteries, the quantity required is the same as a unit's <code>rarity</code>
Like Proof of Masteries, the quantity required is the same as a unit's <math>rarity</math>
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= Limit Breaking Tables =
= Limit Breaking Tables =