Difference between revisions of "Licht/Strategy"

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==Overview==
==Overview==


{{Companion icon|Licht}} is a unit that does not stand out on his own, but truly shines as a support for units with strong charge skill (CS). Every single one of his base skills is related to CP boosting; however, his own CS has the underwhelming effect of reducing the enemy CP (by about 25 for SA level 1), so his self-boosting [[Artist]] serves his kit the least. In fact, it is preferable that Licht minimizes his own CP level since his main CP-boosting skills only activate when he attacks normally, and not when he uses his CS. Besides this, he reliably bestows [[Vigor]] to buff ally damage. One nice part of incorporating Licht in your team is that he necessitates the careful consideration of which teammates would synergize best with him, making teambuilding more challenging but also more fun (and potentially more rewarding).
{{Companion icon|Licht}} is a unit that does not stand out on his own, but truly shines as a support for units with strong charge skill (CS). Every single one of his base skills is related to CP boosting; however, his own CS has the underwhelming effect of reducing the enemy CP (30CP for SALV 1), so his self-boosting [[Artist]] serves his kit the least. In fact, it is preferable that Licht minimizes his own CP level since his main CP-boosting skills only activate when he attacks normally, and not when attacking with his CS. Besides this, he reliably bestows [[Vigor]] to buff ally damage. One nice part of incorporating Licht in your team is that he necessitates the careful consideration of which teammates would synergize best with him, making teambuilding more challenging but also more fun (and potentially more rewarding).


'''CP Battery'''
'''CP Battery'''
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Name of skill !! Applicable rarity/variant (☆) !! Activation chance (% at SLVL1, 100) !! Effect (SLVL100)
! Name of skill !! Applicable rarity/variant (☆) !! Activation chance (% at SLV1, 100) !! Effect (SLV100)
|-
|-
| [[Artist]] || 3, 5 || 50, 100 || 16-19CP (mode = 18CP) to self
| [[Artist]] || 3, 5 || 50, 100 || 16-19CP (mode = 18CP) to self
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'''Damage buffer'''
'''Damage buffer'''


Besides {{Companion icon|Licht}}'s CP boosting potential, the one buff [[Vigor]] he bestows is one of the best in the game for its longevity (3 turns). This, along with the fact that it activates when attacking rather than when moving, makes stacking buffs much easier (more on this later). Its activation chance isn't too amazing in his 3☆ version ([[Spreader of Lunacy]] 40% at SLVL100), but is better in his 5☆ version ([[Frenzy Conductor]] 70% at SLVL100).
Besides {{Companion icon|Licht}}'s CP boosting potential, the one buff [[Vigor]] he bestows is one of the best in the game for its longevity (3 turns). This, along with the fact that it activates when attacking rather than when moving, makes stacking buffs much easier (more on this later). Its activation chance isn't too amazing in his 3☆ version ([[Spreader of Lunacy]] 40% at SLV100), but is better in his 5☆ version ([[Frenzy Conductor]] 70% at SLV100).


== Highlights==
== Highlights==
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==Seed Usage==
==Seed Usage==
Because of Licht's respectable damage output, investing ATK seeds in him is a good choice, although Licht reliably KOing enemies makes repeated attack-dependent skill activations harder (it's probably better to KO enemies as soon as possible before they can counter, though). Investing HP seeds is an okay decision, as Licht's demise often means the demise of the team that was carefully built around Licht. Increasing the reliability of Licht's skill activation for CP boosting is essential, so he would best benefit from Skill seeds. LVL seeds are a good investment for the same reason as HP and ATK seeds are.
Because of Licht's respectable damage output, investing ATK seeds in him is a good choice, although Licht reliably KOing enemies makes repeated attack-dependent skill activations harder (it's probably better to KO enemies as soon as possible before they can counter, though). Investing HP seeds is an okay decision, as Licht's demise often means the demise of the team that was carefully built around Licht. Increasing the reliability of Licht's skill activation for CP boosting is essential, so he would best benefit from Skill seeds. LV seeds are a good investment for the same reason as HP and ATK seeds are.


== Checks and Counters==
== Checks and Counters==
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'''Formation disruptors'''
'''Formation disruptors'''


After moving for your turn, Licht should ideally always be directly behind an ally, and should have an enemy in range to attack. Skills that prevent movement limits being able to dynamically adjust formation on the fly, and thus obstructs Licht from being in his ideal position. Skills that push him away may leave him out of range, possibly forcing suboptimal movements to reposition. Skills that pull him forward generally don't affect him, since he should be behind someone in most cases anyway (and thus stay neatly out of range for a followup from blow- and slash-type enemies).  
After moving for your turn, Licht should ideally always be directly behind an ally, and should have an enemy in range to attack. Skills that prevent movement limits being able to dynamically adjust formation on the fly, and thus obstructs Licht from being in his ideal position. Skills that push him away or sideways may leave him out of range, possibly forcing suboptimal movements to reposition. Skills that pull him forward generally don't affect him, since he should be behind someone in most cases anyway (and thus stay neatly out of range for a followup from blow- and slash-type enemies).  


==Teambuilding Options==
==Teambuilding Options==
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