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To understand {{Companion icon|Licht}}'s utility, quantifying his CP boosts and comparing this to the boosts from other buffs is necessary. {{Status effect|加速}} boosts CP by ≥8 per turn, with a total of ≥24 over 3 turns; {{Status effect|奮起}} boosts CP by ≥10 at the end of the turn; {{Status effect|熱情}} boosts CP by ≥5 per turn, with a total ≥10 over 2 turns; and {{Status effect|妬}} boosts CP by ≥5 per turn, with a total of ≥15 over 3 turns. In comparison, Licht has several opportunities to boost ally CP in a single turn, as '''his skills activate once per enemy hit'''. | To understand {{Companion icon|Licht}}'s utility, quantifying his CP boosts and comparing this to the boosts from other buffs is necessary. {{Status effect|加速}} boosts CP by ≥8 per turn, with a total of ≥24 over 3 turns; {{Status effect|奮起}} boosts CP by ≥10 at the end of the turn; {{Status effect|熱情}} boosts CP by ≥5 per turn, with a total ≥10 over 2 turns; and {{Status effect|妬}} boosts CP by ≥5 per turn, with a total of ≥15 over 3 turns. In comparison, Licht has several opportunities to boost ally CP in a single turn, as '''his skills activate once per enemy hit'''. | ||
{ | {|class="wikitable mw-collapsible" | ||
| | ! colspan="4" | CP boost details | ||
|- | |- | ||
! Name of skill !! Applicable rarity/variant (☆) !! Activation chance (% at SLV1, 100) !! Effect (SLV100) | ! Name of skill !! Applicable rarity/variant (☆) !! Activation chance (% at SLV1, 100) !! Effect (SLV100) | ||
|- | |- | ||
| [[Artist]] | 3, 5 | 50, 100 | 16-19CP (mode {{=}} 18CP) to self | | [[Artist]] || 3, 5 || 50, 100 || 16-19CP (mode {{=}} 18CP) to self | ||
|- | |- | ||
| [[Ruler]] | 3, 5 | 45, 90 | 12-14CP (mode {{=}} 13CP) to allies within two horizontal and/or vertical total squares away | | [[Ruler]] || 3, 5 || 45, 90 || 12-14CP (mode {{=}} 13CP) to allies within two horizontal and/or vertical total squares away | ||
|- | |- | ||
| [[Agitator]] | 3, 4 (Valentine), 5 | 25, 50 | 14-16CP (mode {{=}} 15CP) to ally 1 square ahead | | [[Agitator]] || 3, 4 (Valentine), 5 || 25, 50 || 14-16CP (mode {{=}} 15CP) to ally 1 square ahead | ||
|- | |- | ||
| [[Frenzy Conductor]] | 5 | 35, 70| 16-19CP (mode {{=}} 17CP) and {{Status_effect|闘志}} to self and allies within two squares ahead | | [[Frenzy Conductor]] || 5 || 35, 70|| 16-19CP (mode {{=}} 17CP) and {{Status_effect|闘志}} to self and allies within two squares ahead | ||
|- | |- | ||
| [[Spreader of Lunacy]] | 3, 4 (Valentine) | 20, 40 | 14-16CP (mode {{=}} 15) and {{Status_effect|闘志}} to self and adjacent allies | | [[Spreader of Lunacy]] || 3, 4 (Valentine) || 20, 40 || 14-16CP (mode {{=}} 15) and {{Status_effect|闘志}} to self and adjacent allies | ||
|- | |- | ||
| (Attack CP bonus) | all | 100, 100 | 5-7 (mode {{=}} 5) to self | | (Attack CP bonus) || all || 100, 100 || 5-7 (mode {{=}} 5) to self | ||
|- | |- | ||
| (Overkill CP bonus) | all | 100, 100 | 9-? (mode {{=}} ?) to self | | (Overkill CP bonus) || all || 100, 100 || 9-? (mode {{=}} ?) to self | ||
|- | |- | ||
| (Struck CP bonus) | all | 100, 100 | 5-7 (mode {{=}} 5) to self | | (Struck CP bonus) || all || 100, 100 || 5-7 (mode {{=}} 5) to self | ||
|} | |||
Three relevant team formations can be used to quantify the gain in CP, listed in the expandable table below (assumes each skill succeeds in activating). These team formations assume the use of 5☆ Licht, but the positioning and scaling CP gains should roughly apply to other variants as well | Three relevant team formations can be used to quantify the gain in CP, listed in the expandable table below (assumes each skill succeeds in activating). These team formations assume the use of 5☆ Licht, but the positioning and scaling CP gains should roughly apply to other variants as well | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! colspan="3" | Team formations and their CP potential | |||
|- | |||
! Ally CP boost and attack formation !! Self CP boost and attack formation !! Nuke formation | ! Ally CP boost and attack formation !! Self CP boost and attack formation !! Nuke formation | ||
|- | |- | ||
| | | | ||
{| class="wikitable" | {| class="wikitable" style="margin-left:auto; margin-right:auto; border:none" | ||
|- | |- | ||
| Enemy | | Enemy | ||
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|| | || | ||
{| class="wikitable" | {| class="wikitable" style="margin-left:auto; margin-right:auto; border:none" | ||
|- | |- | ||
| Enemy | | Enemy | ||
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|| | || | ||
{| class="wikitable" | {| class="wikitable" style="margin-left:auto; margin-right:auto; border:none" | ||
|- | |- | ||
| Enemy | | Enemy | ||
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==Stats and Seed Usage== | ==Stats and Seed Usage== | ||
{| | {{Transient stat table|Licht|rarity=3|note=-|merge=start}} | ||
|- | {{Transient stat table|Licht|rarity=3|atk buff=2.3|cs atk buff=2.3|note=with {{status|en name=Vigor}}}} | ||
{{Transient stat table|Licht|rarity=5|note=-}} | |||
| | {{Transient stat table|Licht|rarity=5|atk buff=2.3|cs atk buff=2.3|note=with Vigor}} | ||
| 3 || | {{Transient stat table|Licht|rarity=4|note=-}} | ||
| | {{Transient stat table|Licht|rarity=4|atk buff=2.3, 2.2|cs atk buff=2.3, 2.2|note=with Vigor and {{status|en name=Concentration}}|merge=finish}} | ||
| 4 | | |||
| | |||
Because of Licht's respectable damage output, investing ATK seeds in him is a good choice, although Licht reliably KOing enemies makes repeated attack-dependent skill activations harder (it's probably better to KO enemies as soon as possible before they can counter, though). Investing HP seeds is an okay decision, as Licht's demise often means the demise of the team that was carefully built around Licht. Increasing the reliability of Licht's skill activation for CP boosting is essential, so he would best benefit from Skill seeds. LV seeds are a good investment for the same reason as HP and ATK seeds are. | Because of Licht's respectable damage output, investing ATK seeds in him is a good choice, although Licht reliably KOing enemies makes repeated attack-dependent skill activations harder (it's probably better to KO enemies as soon as possible before they can counter, though). Investing HP seeds is an okay decision, as Licht's demise often means the demise of the team that was carefully built around Licht. Increasing the reliability of Licht's skill activation for CP boosting is essential, so he would best benefit from Skill seeds. LV seeds are a good investment for the same reason as HP and ATK seeds are. | ||
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | '''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | ||
=== Budget Damage Dealing Team | === Budget Damage Dealing Team=== | ||
{ | {| class="mw-collapsible wikitable" style="text-align: center" | ||
| | ! colspan="6" | Team Details (submitted by Kiraidi) | ||
|- | |||
|{{Transient icon|Licht|size=large|rarity=3}}<br/>[[Licht]]<br/>【Damage Buffer】 | |||
|{{Transient icon|Melusine|size=large|rarity=3}}<br/>[[Melusine]]<br/>【Damage Dealer】 | |||
|{{Transient icon|Marchosias|size=large|rarity=3}}<br/>[[Marchosias]]<br/>【Tank, Damage Attenuator】 | |||
<br/>{{Transient icon|Temujin|size=large|rarity=3}}<br/>[[Temujin]]<br/>【Damage Dealer】 | |||
|style='background: Honeydew'|{{Transient icon|Temujin|size=large|rarity=3}}<br/>[[Temujin]]<br/>【Damage Dealer】 | |||
<br/>{{Transient icon|Marchosias|size=large|rarity=3}}<br/>[[Marchosias]]<br/>【Tank, Damage Attenuator】 | |||
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | |||
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | |||
|- | |- | ||
! colspan="6" | Cost: ≥24 | |||
|} | |||
| | |||
This cost-saving team exploits most features of Licht. Melusine gains a friendship buff with Licht, which raises the proc rate of self-bestowing {{Status effect|CT}} from her [[Dragonborn]] and [[Excavator]] skills. Temujin can also self-bestow {{Status effect|CT}} from [[Marksmen]] along with Rage from [[Avenger]]. These attack buffs stack with Licht's feature Vigor-on-attack from [[Spreader of Lunacy]] or [[Frenzy Conductor]]. These three units would act as a backliners, while Marchosias would act as a frontliner that can protect the back by bestowing Tenacity to the units behind him with [[Tough-Winged Griffon]]. This Tenacity buff also covers Temujin's vulnerability from Rage. | This cost-saving team exploits most features of Licht. Melusine gains a friendship buff with Licht, which raises the proc rate of self-bestowing {{Status effect|CT}} from her [[Dragonborn]] and [[Excavator]] skills. Temujin can also self-bestow {{Status effect|CT}} from [[Marksmen]] along with Rage from [[Avenger]]. These attack buffs stack with Licht's feature Vigor-on-attack from [[Spreader of Lunacy]] or [[Frenzy Conductor]]. These three units would act as a backliners, while Marchosias would act as a frontliner that can protect the back by bestowing Tenacity to the units behind him with [[Tough-Winged Griffon]]. This Tenacity buff also covers Temujin's vulnerability from Rage. | ||
=== Nuclear Clock | === Nuclear Clock=== | ||
{{Team:Nuclear Clock}} | |||
== Gameplay examples == | |||
* [https://www.youtube.com/watch?v=4tx_rAefqUE Coin daily] | * [https://www.youtube.com/watch?v=4tx_rAefqUE Coin daily] | ||
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* [https://www.youtube.com/watch?v=4X_JSagysYE Challenge quest (LV70)] | * [https://www.youtube.com/watch?v=4X_JSagysYE Challenge quest (LV70)] | ||
[[Category:Strategy pages]] |