Difference between revisions of "Licht/Strategy"

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This team specializes in clearing the board completely for every turn (hence the name Nuclear Clock), beginning with phase 2. The board clearers are 2 Gyumao (or 1 Gyumao and 1 Typhon), which will alternate in turns when using their infinite-range charge specials. Gyumao works best in boards 5 squares in length, in order to maximize the potential amount of units he can hit with his wide slash range and maximize his CP gain (he gains a whopping 9 CP for every enemy hit). Gyumao also gains CP for every time he moves because of [[Hot-Blooded Mystical Demon]]. This coupled with Licht's [[Ruler]] makes it possible for you to time Gyumao's final CP boost that would fill his meter to 100, so that it coincides with the beginning of the next phase.  
This team specializes in clearing the board completely for every turn (hence the name Nuclear Clock), beginning with phase 2. The board clearers are 2 Gyumao (or 1 Gyumao and 1 Typhon), which will alternate in turns when using their infinite-range charge specials. Gyumao works best in boards 5 squares in length, in order to maximize the potential amount of units he can hit with his wide slash range and maximize his CP gain (he gains a whopping 9 CP for every enemy hit). Gyumao also gains CP for every time he moves because of [[Hot-Blooded Mystical Demon]]. This coupled with Licht's [[Ruler]] makes it possible for you to time Gyumao's final CP boost that would fill his meter to 100, so that it coincides with the beginning of the next phase.  


As infinite range has a severe damage multiplier of 0.10×, the key to restoring its lethality is stacking multiple buffs. While Gyumao can self-bestow [[Ardor]] during his CA, the buff would likely be only LVL1 (dependent on SA LVL); thus, it is ideal to bestow [[Ardor]] with your other Support Gyumao by [[Hot-Blooded Mystical Demon]], or bestow [[Concentration]] with your Support Typhon by [[Band Bander]]. Typhon doesn't have any self-CP boosting abilities, but his magic range would enable him to gain more CP bonus from attacking further-to-reach enemies. Typhon's CA should be boosted with [[Ardor]] through Gyumao. Coupled with [[Vigor]] from Licht, Gyumao would have three buffs total at the beginning of the next phase([[Vigor]], [[Ardor]]/[[Concentration]], and [[Critical+]] from [[Potter's Wheel Turner]], for (CA base damage)×0.10×2.4×(2.4 or 2.2)×5 = (2.88 or 2.64)×CABD), and Typhon would have two buffs, coupled with a board-wide debuff ([[Vigor]] and [[Ardor]] on self, [[Paralysis]] on all enemies, for CABD×0.10×2.4×2.4×(1/0.45) = 1.28CABD). In either case, both should supply enough damage for a board clear for enemies at least up to level 50 (e.g. Elite dailies). Gyumao can continue gaining CP quickly because his charge skills include self-applying [[Rev]]. Board wipes should be possible to keep up for at least three consecutive phases, before Licht gains enough CP for his own charge strike (and thus is unable to attack regularly to boost ally CP again).
As infinite range has a severe damage multiplier of 0.10×, the key to restoring its lethality is stacking multiple buffs. While Gyumao can self-bestow [[Ardor]] during his CA, the buff would likely be only LVL1 (dependent on SA LVL); thus, it is ideal to bestow [[Ardor]] with your other Support Gyumao by [[Hot-Blooded Mystical Demon]], or bestow [[Concentration]] with your Support Typhon by [[Band Bander]]. Typhon doesn't have any self-CP boosting abilities, but his magic range would enable him to gain more CP bonus from attacking further-to-reach enemies. Typhon's CA should be boosted with [[Ardor]] through Gyumao. Coupled with [[Vigor]] from Licht, Gyumao would have three buffs total at the beginning of the next phase([[Vigor]], [[Ardor]]/[[Concentration]], and [[Critical+]] from [[Potter's Wheel Turner]], for (CA base damage)×0.10×2.4×(2.4 or 2.2)×5 = (2.88 or 2.64)×CABD), and Typhon would have two buffs ([[Vigor]] and [[Ardor]] on self for CABD×0.10×2.4×2.4 = 0.576CABD). In either case, both should supply enough damage for a board clear for enemies at least up to level 50 (e.g. Elite dailies). Gyumao can continue gaining CP quickly because his charge skills include self-applying [[Rev]]. Board wipes should be possible to keep up for at least three consecutive phases, before Licht gains enough CP for his own charge strike (and thus is unable to attack regularly to boost ally CP again).


In the case that a board-wipe fails, stalling strategies becomes an immediate option (if another board-wiping CA is not readied), as Gyumao's charge skills include applying [[Fear]] and blow back one square, and Typhon applies [[Paralysis]] and blow back one square.This extra stalling period can be used to position yourself up for a final blow that would CP-boost enough for the next board-wiping CA. It might be a good period of time too to willingly exhaust Licht's CA, to enable him to boost CP again.
In the case that a board-wipe fails, stalling strategies becomes an immediate option (if another board-wiping CA is not readied), as Gyumao's charge skills include applying [[Fear]] and blow back one square, and Typhon applies [[Paralysis]] and blow back one square.This extra stalling period can be used to position yourself up for a final blow that would CP-boost enough for the next board-wiping CA. It might be a good period of time too to willingly exhaust Licht's CA, to enable him to boost CP again.


While this team trivializes many challenge quests, keep in mind that it is still heavily dependent on the chance of skill activation.
While this team trivializes many challenge quests, keep in mind that it is still heavily dependent on the chance of skill activation.
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