Difference between revisions of "Korpokkur/Strategy"

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==Overview==
==Overview==


Example overview
===☆5 Korpokkur===
 
{{Transient icon|Korpokkur|rarity=5}} is a unit who, much to his dismay, shows some age. At his release he was one of the most potent debilitating units the game had seen, while nowadays he remains useful, but undeniably outshined by newer additions. His best position is as the team leader where he can have his allies immediately benefit from his {{Status|en name=Freeze}} and finish enemies off after he has drained their HP. At phase start his entire team can benefit from some defensive momentum with {{Status|en name=Protection}}, while Korpokkur himself can shrug off debuffs with consistent {{Status|en name=Nullify Debuff}}. In general he remains a useful, if modest, team addition whose primary role is to chip away at enemies' HP for his allies to finish off.


==Highlights==
==Highlights==


'''Class:'''  
===☆5 Korpokkur===
 
'''Class:''' Mixed Support


'''Gameplay Role:'''  
'''Gameplay Role:'''  
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'''Pros'''
'''Pros'''


+ Example pro
+ Can reliably shrug off one debuff per turn.
 
+ Provides good defensive momentum at phase start to his whole team regardless of positioning.
 
+ LB3 provides potent and consistent offensive amp for his team's attacks.


'''Cons'''
'''Cons'''


- Example con
- Default's effects are generally outweighed by LB3's, leaving it often unused.
 
- His HP down, particularly LB2's, is underwhelming when facing high level enemies who have a lot of HP.
 
- Being a ☆5, it is unlikely to see his CS (which oddly has a 3x damage multiplier unlike most ☆5 units' 4x) reach effects beyond the base, which is an HP down equal to his LB3 and a small heal, and has no means of keeping enemies away after pushing them back.


==Gameplay Role==
==Gameplay Role==
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