Difference between revisions of "Increase CP"

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random CP note
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Increases CP of a character by a certain amount until it reaches 100. The amount varies depending on the skill.


== Skills Related to this Buff==
Effects involving increases/decreases in CP have an additional random value ranging roughly between 0% - 20% of the original value. For example, {{Transient icon|Kotaro|variant=Beachside}} has a skill which allows him to gain 60 CP when appearing. However, in practice this value is actually slightly higher due to the additionally randomly generated CP, allowing him to start with 63 CP or even 70 CP for example. This randomly generated additional CP also applies to status effects which increase/decrease CP such as {{Status|en name=Arousal}}. The exact distribution of this effect is not known, but an estimate of 10% additional CP can be expected.


==Statuses==


== Charge Skills Related to this Buff ==
The following statuses increase a unit's CP:
 
{{#arraydefine:status list|{{#ask:
[[Has availability::Current]]
[[Has status tags::Increase CP]]
|?Has ID #|mainlabel=-|headers=hide|sort=Has ID|order=asc}}}}{{#arrayprint:status list|,{{spaces|1}}|@@@@|{{Status|id=@@@@}}}}
 
==Skills==
 
===Base Skills===
 
Due to the growing page size, it has been split into 3 parts based on targets:
 
* '''[[Increase CP/Self|Self]]'''
 
* '''[[Increase CP/Allies|Allies]]'''
 
* '''[[Increase CP/Enemies|Enemies]]'''
 
===Charge and AR Skills===
 
{{Skill list table|tag=Increase CP|rows=type|columns=target|show=value|format=small|type list=Charge Skill;AR Skill}}
 
{{Skill effect navbox|state=expand}}
{{Guide}}
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