Difference between revisions of "Ifrit/Strategy"

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{{Transient icon|Ifrit}} is has an extremely narrow and situational gimmick that he can’t access from the get go due to his default, which contradicts his main purpose to reach his Charge quick. His best quality is his LB3.
{{Transient icon|Ifrit}} is has an extremely narrow and situational gimmick that he can’t access from the get go due to his default, which contradicts his main purpose to reach his Charge quick. His best quality is his LB3.


===☆4 Golden Treasure Ship Ifrit===
===☆4 Make Sail Ifrit===


{{Transient icon|Ifrit|rarity=4|variant=Golden Treasure Ship}} comes in with amazing aspects that will make him a solid staple for a mixed support, being LB1 applying Concentration on his allies, a fantastic offensive+proc rate increasing buff that was once mostly obtained through Charge skills, and Fervor being a great offensive+CP buff that adds up very nicely for Concentration increased damage bit. He may have a poor man’s (pun unintended) Seth LB3 on his LB2 since the ailment he applies is useless, but it combined with 2 offensive buffs makes for a total of 3 buffs with one of them being defensive, making him a fantastic mixed buffbot altogether. Past that he starts falling flat a little since Default locks him out of using his Charge for a bit (at least being Fear-immune allows him to keep moving freely for his skills) which he shares with the original at a much less crippling pace and his Charge isn’t too worthy of mention past possible good damage out of Fervor (which is still a vast improvement from his original Charge). If you wish an unit that provides two rare, amazing offensive buffs as well as fair protection to his mates, then he’s your man for the job.
{{Transient icon|Ifrit|rarity=4|variant=Make Sail}} comes in with amazing aspects that will make him a solid staple for a mixed support, being LB1 applying Concentration on his allies, a fantastic offensive+proc rate increasing buff that was once mostly obtained through Charge skills, and Fervor being a great offensive+CP buff that adds up very nicely for Concentration increased damage bit. He may have a poor man’s (pun unintended) Seth LB3 on his LB2 since the ailment he applies is useless, but it combined with 2 offensive buffs makes for a total of 3 buffs with one of them being defensive, making him a fantastic mixed buffbot altogether. Past that he starts falling flat a little since Default locks him out of using his Charge for a bit (at least being Fear-immune allows him to keep moving freely for his skills) which he shares with the original at a much less crippling pace and his Charge isn’t too worthy of mention past possible good damage out of Fervor (which is still a vast improvement from his original Charge). If you wish an unit that provides two rare, amazing offensive buffs as well as fair protection to his mates, then he’s your man for the job.


==Highlights==
==Highlights==
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- The whole point of his skillset is to pump his CP for a Charge that, while it has a currently unique effect, doesn’t do anything remarkable.
- The whole point of his skillset is to pump his CP for a Charge that, while it has a currently unique effect, doesn’t do anything remarkable.


===☆4 Golden Treasure Ship Ifrit===
===☆4 Make Sail Ifrit===


'''Class:''' Mixed support
'''Class:''' Mixed support
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==Gameplay Role==
==Gameplay Role==
'''Offensive support'''


Example gameplay role breakdown.
Band Ifrit is one of the rarest caracter who can give two offensive to adjacent ally by moving. The first is concentration who has 60% to give this buff to adjacent allies and the second is fevor who has 64% to give this buff to adjacent allies and self. To give an idea there are 38,4% that Ifrit give two buff, 47,2% that he give only one buff and 14,4% that he give nothing. Futhermore, if you max skill seed him, there are 51,8% that he give two buff, 40,4% that he give one buff and 7,8% that he give nothing. This has as consequence that he one of the caracters who enjoy the most the skill seed.
The real downside of band Ifrit role is that you need to move constantly just to give at least one buff and his two buff have a duration of two turn.


==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Ifrit}}
|-
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| {{Transient icon|Ifrit|rarity=3|size=medium|frame=y}} || 5907 || 7841 || 4010 || 5640 || 4010 || 5640 || 2245 || 3159
|-
| {{Transient icon|Ifrit|rarity=4|size=medium|frame=y}} || 6540 || 8434 || 4744 || 6415 || 2135 || 2887 || 5313 || 7184
|-
| {{Transient icon|Ifrit|rarity=4|variant=Golden Treasure Ship|size=medium|frame=y}} || 7422 || 9433 || 4062 || 5626 || 4062 || 5626 || 1219 || 1688
|}
 


Example description
Because he is a blow unit, you don't need at all to invest on ATK seed and therefore by consequence in LV seed. Invest in HP seed can be a good seems in need to survive to avoid is last skill activation where he can burn adjacent allies and also because of his defensive support. Finally use skill seed is a good choice since is dramatically increase is chance to give atleast one buff.


==Team Synergy==
==Team Synergy==
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* [https://www.youtube.com/watch?v=Tp_srMXmb7Y 1M+ damage dealt]
* [https://www.youtube.com/watch?v=Tp_srMXmb7Y 1M+ damage dealt]
[[Category:Strategy pages]]
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