Difference between revisions of "Garmr/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Garmr strategy guide. For the standard Garmr page, click here.)'' ==Overview== ''Adapted wi...")
 
 
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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


{{Transient icon|Garmr}} is a decent tank thanks to Tenacity, which increases his durability to considerable levels by moving and allowing LB1 to be safely proc’d, it having an effect that’s amazing to anything behind him, Evasion is a broken damage reduction effect that can let any who have “when damaged” be able to trigger them without worries. Accel is a moderate CP buff that quickly adds up with other CP effects, which allows him to reach his Charge faster. His damage becomes dramatically higher with LB3, it may be momentum-based, but pulled off correctly he will erase whatever thing you put in front of him (especially with Charge), it also applies Accel to his party, whose effect has already been stated. Watch out for the self-damage of his LB3, it can quickly add up and cripple his survivability, a dedicated healer is recommended, alternatively, throw some more damage buffs and watch him nuke even harder, which is easy to do with said buffs being pretty common, Barrage is especially good to help him approach his LB3 to the fullest in case his first hit didn’t defeat his targets.
{{Transient icon|Garmr}} is a decent tank thanks to Tenacity, which increases his durability to considerable levels by moving and allowing LB1 to be safely proc’d, it having an effect that’s amazing to anything behind him, Evasion is a broken damage reduction effect that can let any who have “when damaged” be able to trigger them without worries. Accel is a moderate CP buff that quickly adds up with other CP effects, which allows him to reach his Charge faster. His damage becomes dramatically higher with LB3, it may be momentum-based, but pulled off correctly he will erase whatever thing you put in front of him (especially with Charge), it also applies Accel to his party, whose effect has already been stated. Watch out for the self-damage of his LB3, it can quickly add up and cripple his survivability, a dedicated healer is recommended, alternatively, throw some more damage buffs and watch him nuke even harder, which is easy to do with said buffs being pretty common, Combo is especially good to help him approach his LB3 to the fullest in case his first hit didn’t defeat his targets.


==Highlights==
==Highlights==
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