Difference between revisions of "Event Quest:Valentine Jail!"

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(Melusine and Licht's Shop CVs)
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= Quest Details =
= Quest Details =
The same grind: LW is releasing another [[Event Quest]] for another major holiday with little apparent change in the formula. The usual items are dropped; this time they're {{Item:スイートハート}} and {{Item:チョコレートキー}}
The same grind: LW is releasing another [[Event Quest]] for another major holiday with little apparent change in the formula. The usual items are dropped; this time they're {{Item:スイートハート}} and {{Item:チョコレートキー}}


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* Another event-related gacha with event-related units [[Gacha#Valentine Jail!|here]], with [[Aizen]] as the new unit, and [[Licht]], [[Hakumen]], and [[Tadatomo]] as backup cover leads.
* Another event-related gacha with event-related units [[Gacha#Valentine Jail!|here]], with [[Aizen]] as the new unit, and [[Licht]], [[Hakumen]], and [[Tadatomo]] as backup cover leads.
* As before, when this event has run its course, LW will release follow-up White Day (not Valentine Bonus?) quests. The same rules apply as before: you need the unit of any rarity to unlock their bonus quest.
* As before, when this event has run its course, LW will release follow-up White Day (not Valentine Bonus?) quests. The same rules apply as before: you need the unit of any rarity to unlock their bonus quest.
* Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; adjacent units (touching each other) at the end of the turn will grant buffs depending on their relationships. Note: it's was explicitly stated that Love-based relationships do not activate if the adjacent unit is an enemy; this may imply that the other relationships will activate.
* Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; adjacent units (touching each other) at the end of the turn will grant buffs depending on their relationships. Note: it's was explicitly stated that Love-based relationships do not activate if the adjacent unit is an enemy; this may imply that the other relationships will activate.  
{| class="wikitable"
|+ Relation Boosts
! Relation
! Effect
|-
| Love
| +505 HP at the end of turn
|-
| Like
| +20% skill activation rate
|-
| Dislike
| Small attack up
|-
| Rival
| +11 CP generation at the end of the turn
|}
 
===[[Event Quest:Present Exchange with|Present Exchange With]]===
The promised White Day scenarios are released. As stated, they're battle-less, costless, VN goodness.
{{:Event Quest:Present Exchange with}}


= Main Quest =
= Main Quest =