Difference between revisions of "Event Quest:The Obliging Santa's Present/Quest Details"

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Phase 2: Enemy Takemaru Charms himself every turn start, but removes that Charm if you inflict damage on him. His damage is quite lethal even with a Long Slash penalty, so your best bet is to not attack him. Every passing turn his HP is depleted by a large chunk too, so you can really just wait this entire phase out, provided you deal with the Devils in the back row.
Phase 2: Enemy Takemaru Charms himself every turn start, but removes that Charm if you inflict damage on him. His damage is quite lethal even with a Long Slash penalty, so your best bet is to not attack him. Every passing turn his HP is depleted by a large chunk too, so you can really just wait this entire phase out, provided you deal with the Devils in the back row.


Enemy Aegir works like his obtainable counterpart, stealing buffs from his targets and adjacent collaterals, as well as gaining a bunch of buffs if he moves beside a Devil. He is completely neutered if you disable his movement and attack him safely out of his Shot range, however.
Phase 3: Enemy Aegir works like his obtainable counterpart, stealing buffs from his targets and adjacent collaterals, as well as gaining a bunch of buffs if he moves beside a Devil. He is completely neutered if you disable his movement and attack him safely out of his Shot range, however.


Phase 4: Enemy Tomte heals Infernal Devil completely if the Devil is struck within one square away from him, and the Devil heals Tomte in the same way. You will want to dispatch of them individually, which NPC Support Tomte can do with his Charge and maybe a buff or two.  
Phase 4: Enemy Tomte heals Infernal Devil completely if the Devil is struck within one square away from him, and the Devil heals Tomte in the same way. You will want to dispatch of them individually, which NPC Support Tomte can do with his Charge and maybe a buff or two.  
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