Difference between revisions of "Decrease CP"

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m (SurtrFan8511 moved page CP Decrease to Decrease CP)
 
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Decreases the CP of the afflicted target.
Decreases the CP of the afflicted target until it reaches 0.
 
Effects involving increases/decreases in CP have an additional random value ranging roughly between 0% - 20% of the original value. For example, {{Transient icon|Kotaro|variant=Beachside}} has a skill which allows him to gain 60 CP when appearing. However, in practice this value is actually slightly higher due to the additionally randomly generated CP, allowing him to start with 63 CP or even 70 CP for example. This randomly generated additional CP also applies to status effects which increase/decrease CP such as {{Status|en name=Arousal}}. The exact distribution of this effect is not known, but an estimate of 10% additional CP can be expected.
 
<s>A unit with 100 CP at the beginning of the turn will still activate their charge skill even if their CP is decreased before the use of their CS, such as in the case of moving Tindalos.</s>
 
As of February 10th, 2022, Decrease CP effects now prevent fully charged units from activating their charge skill if applied before the charge skill activates. For example, the CP reduction effects of {{Transient icon|Tindalos}} and {{Transient icon|Itzamna|variant=Valentine}} will now deny charge skill activation, which was previously not possible.
 
==Statuses==
 
The following statuses decrease a unit's CP:
 
{{#arraydefine:status list|{{#ask:
[[Has availability::Current]]
[[Has status tags::Decrease CP]]
|?Has ID #|mainlabel=-|headers=hide|sort=Has ID|order=asc}}}}{{#arrayprint:status list|,{{spaces|1}}|@@@@|{{Status|id=@@@@}}}}
 
==Skills==


{{Skills that use effect|Decrease CP|format=small|show=value}}
{{Skills that use effect|Decrease CP|format=small|show=value}}
==CP Steal==
Some skills involve increasing owner's CP by a percentage of CP decreased with said skill:
{{Skills that use effect|CP steal|format=small}}
{{Skill effect navbox|state=expand}}
{{Guide}}
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