Difference between revisions of "Bugs"

1,044 bytes added ,  23:28, 18 March 2018
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=Game Stuck On Downloading=
[[File:Screenshot_Tokyo_Afterschool_Summoners_20180318-181938.png|400px]]
Whether it's an app or Android update, sometimes the game will refuse to progress after allegedly downloading. The go-to fix is:
* Backup AuthKey: <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/AuthKey</code>
* Remove <code>/SD/Android/data/jp.co.lifewonders.housamo/files/</code> (or every other folder except <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code>)
* If you're keeping <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code>, remove <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/MasterDataVersions</code>
* Remove <code>/SD/Android/data/jp.co.lifewonders.housamo/files/</code>
* Remove <code>/SD/Android/data/jp.co.lifewonders.housamo/cache<code>
* Relaunch the app, or copy AuthKey to <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/AuthKey</code>
You may be able to get away with removing the cache and MasterDataVersions, but an almost clean slate will do.
=Cache-related Soft Lock=
=Cache-related Soft Lock=
<s>During a charge animation, if the game doesn't have the images for characters cached, the game soft locks. This is (probably) due to the game process the animation faster than it could cache the textures (due to a slow internet connection or server stress), causing it to try to shrink empty textures. The devs could avoid this by implementing a universal missing texture (such as the pink checkerboard Source uses) as a placeholder for missing assets. As for a temporary hot fix right now, the end user could slow down the game speed (either by the in-battle option, or for cease usage of game tuning apps that reduce the internal rendering resolution to reduce frame time).</s>
<s>During a charge animation, if the game doesn't have the images for characters cached, the game soft locks. This is (probably) due to the game process the animation faster than it could cache the textures (due to a slow internet connection or server stress), causing it to try to shrink empty textures. The devs could avoid this by implementing a universal missing texture (such as the pink checkerboard Source uses) as a placeholder for missing assets. As for a temporary hot fix right now, the end user could slow down the game speed (either by the in-battle option, or for cease usage of game tuning apps that reduce the internal rendering resolution to reduce frame time).</s>