Difference between revisions of "Battle System"

578 bytes added ,  13:53, 3 July 2018
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Units have an additional level parameter: Sacred Artifact level, which determines the [[Skills#Charge_Skill_Effect_Increase|strength]] of a unit's charge attack. This value is increased by acquiring duplicate units. Typically, duplicate {{Star|5}}s increase this level by 20, {{Star|4}}s increase by 5, and the remaining lower rarities merely increases by 1.
Units have an additional level parameter: Sacred Artifact level, which determines the [[Skills#Charge_Skill_Effect_Increase|strength]] of a unit's charge attack. This value is increased by acquiring duplicate units. Typically, duplicate {{Star|5}}s increase this level by 20, {{Star|4}}s increase by 5, and the remaining lower rarities merely increases by 1.


== Relationships ==
* Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; adjacent units (touching each other) at the end of the turn will grant buffs depending on their relationships.
{| class="wikitable"
|+ Relation Boosts
! Relation
! Effect
! Icon
|-
| Love
| +300 HP at the end of turn
| [[File:Love.png]]
|-
| Like
| +10% skill activation rate
| [[File:Friendship.png]]
|-
| Dislike
| Small attack up (x1.1 multiplier)
| [[File:Anger.png]]
|-
| Rival
| +5-7 CP generation at the end of the turn
| [[File:Envy.png]]
|}
== Boost Function ==
== Boost Function ==
Starting with the [[Event Quest:Birth! New Hero of the Holy Night?|2017 Christmas Event]], it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects:
Starting with the [[Event Quest:Birth! New Hero of the Holy Night?|2017 Christmas Event]], it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects:
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