Azathoth/Strategy

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NOTE: This page currently under construction.

(This page is for Azathoth strategy guide. For the standard Azathoth page, click here.)'

Overview

Adapted with permission from Kiraidi's Tier List

Introducing the World element and slightly redefining Shadow and Hero into a new element   Azathoth is a bit of an oddball. He relies on his Charge and a raw base Limit and Berserk to deal damage and generally sits around and gives Regen to his allies every now and then, a trait that’s very welcome as much as his LB1, which helps eat up enemy buffs progressively. There’s also the fact that he can be essentially immune to ailments with proper judging thanks to his Default. What’s the odd trait here is his LB3, which plays directly and solely towards his Charge and exploiting the Limit part of it, which will greatly destroy any durability he has, so you have to feed hm Guts constantly or find a way to keep him alive if you want to fully exploit this trait since it’s automatic and very constant.

Highlights

Adapted with permission from Kiraidi's Tier List

Class: Glass Cannon, Healer

Gameplay role:

Pros

+ Status Barrier on demand(?) allows him to get around potentially crippling ailments with ease.

+ LB1 is a considerable pseudo-Purge, proper management of it can cripple buff-reliant enemies considerably.

+LB2 offers neat bonuses with better positioning and amazing passive heal thanks to Regen.


Cons

- LB3, while it greatly helps reaching his Charge due to its absolutely constant proc method in a turn-per-turn basis, it also greatly strains his durability.

- Charge offers two great effects, but both are scaling buffs and Limit needs him at low HP to do any considerable damage.

- Due to all previous points, he’s reliant on any form of healing and defensive buffs from his allies, otherwise he won’t last much.


Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
     5551 7433 4354 6039 1959 2717 871 1208
     6230 8100 4983 6670 1295 1734 1495 2001


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name (≥X cost)

Team Details (submitted by UserName)
 
Azathoth
【Debuffer】
 
Azathoth
【Moveslut, CP Battery】
 
Azathoth
【Healer, Tank】
 
Azathoth
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】

Example team function description.

Gameplay examples