Difference between revisions of "App Trivia"

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These assets have been scrounged up from the Unity cache or the app's API.
These assets have been scrounged up from the Unity cache or the app's API.
=== ARトークン ===
=== ARトークン ===
Between Setsubun and Valentine Festival, three items were added. AR Token, AR Token Large (2 star), and AR Token Super (3 star). There's no associated sprite, or useful notes attached to it, just that it's a temporary name. Its nature is unknown
Between Setsubun and Valentine Festival, three items were added. AR Token, AR Token Large (2 star), and AR Token Super (3 star). There's no associated sprite, or useful notes attached to it, just that it's a temporary name. Its nature is unknown.
=== video/test.asset ===
=== video/test.asset ===
This is under the Utage portion of the app, very most likely used to test video playback functionality in game. video/test.asset is simply just a promotional video for {{transient icon|Gabriel|variant=Valentine}} and for [[Event Quest:Valentine Panic!|Valentine Panic]]. <s>It can be assumed pre-rendered videos may play back during scenarios, or in game.</s> A test scenario under the asset bundle responsible for storing [[Character Quest]]s references this filename; it can be loosely inferred pre-rendered video clips akin to CG scenes will be used for Character Quests.
This is under the Utage portion of the app, very most likely used to test video playback functionality in game. video/test.asset is simply just a promotional video for {{transient icon|Gabriel|variant=Valentine}} and for [[Event Quest:Valentine Panic!|Valentine Panic]]. <s>It can be assumed pre-rendered videos may play back during scenarios, or in game.</s> A test scenario under the asset bundle responsible for storing [[Character Quest]]s references this filename; it can be loosely inferred pre-rendered video clips akin to CG scenes will be used for Character Quests.
The scenario file referencing this has been removed as of April 2nd, 2019.


===Heal Up===
===Heal Up===
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These assets have existed since the beginning of the game's launch, available through datamining the .apk itself, rather than the Unity cache. Their existence isn't really noted, but the fact that Heal still exists in the far later releases of the game, and Gun only existing as an icon (while Heal has the whole shebang) are both noteworthy.
These assets have existed since the beginning of the game's launch, available through datamining the .apk itself, rather than the Unity cache. Their existence isn't really noted, but the fact that Heal still exists in the far later releases of the game, and Gun only existing as an icon (while Heal has the whole shebang) are both noteworthy.


Cure also exists as a weapon type, but much like gun, it only has a weapon icon; unfortunately, Cure's icon remains as a white question mark (which contrast's "longslash"'s gray question mark).
Cure also exists as a weapon type, but much like gun, it only has a weapon icon; unfortunately, Cure's icon remains as a white question mark (which contrasts "longslash"'s gray question mark).


These weapon times do not have any in-game data.
These weapon times do not have any in-game data.
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These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: <em>[Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]</em>. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.
These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: <em>[Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]</em>. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.


This asset appears to be missing in later versions of the .apk.
<s>This asset appears to be missing in later versions of the .apk.</s> This asset reappeared in the current version of the .apk.
===Voice Lines===
===Voice Lines===
Naturally, Love Quest lines have been available for quite a while, well before they were announced as a feature. However, some units managed to slip their way in with their voice lines, such as [[Kirito]] (turn, gacha, gacha_b, battleWin, and attack) and [[Tetsuya]] (gacha), and even [[Salomon-kun]] (pv2, battleStart1). Given the mysterious nature of pre-downloading the Unity cache, it's odd that these units, both of who's relevance has been months and months ago, are available.
Naturally, Love Quest lines have been available for quite a while, well before they were announced as a feature. However, some units managed to slip their way in with their voice lines, such as [[Kirito]] (turn, gacha, gacha_b, battleWin, and attack) and [[Tetsuya]] (gacha), and even [[Salomon-kun]] (pv2, battleStart1). Given the mysterious nature of pre-downloading the Unity cache, it's odd that these units, both of who's relevance has been months and months ago, are available.
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* A file called sprite_map_xmas2018 suggests that [[Area Map]]s were a feature planned for the Christmas Concerto event.
* A file called sprite_map_xmas2018 suggests that [[Area Map]]s were a feature planned for the Christmas Concerto event.
* Main Quest Chapter 4 Parts 3 through 15 have duplicate quest master datas; the first batch of quest master datas are marked inaccessible. It's unclear as the why it is so.
* Main Quest Chapter 4 Parts 3 through 15 have duplicate quest master datas; the first batch of quest master datas are marked inaccessible. It's unclear as the why it is so.
* In battle,t he appearance of the direction of the status notes (the blue boxes with a note describing the status effect being applied) depend on the location of the square applying the effect. In other words, status note boxes move outward from the caster towards the square being applied. This is a very subtle effect.
* In battle, the appearance of the direction of the status notes (the blue boxes with a note describing the status effect being applied) depend on the location of the square applying the effect. In other words, status note boxes move outward from the caster towards the square being applied. This is a very subtle effect.
* In the home screen, you can pinch the map out to zoom out and make the banners go away. Pinch in the make the banners come back.
* In the home screen, you can pinch the map out to zoom out and make the banners go away. Pinch in the make the banners come back.