Difference between revisions of "App Trivia"

381 bytes added ,  01:44, 6 April 2018
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==Assets==
==Assets==
While these are not characters, I feel this can be of note for the near future; a guide for what has popped up but may seem scrapped would be of use.
While these are not characters, I feel this can be of note for the near future; a guide for what has popped up but may seem scrapped would be of use.
===Heal Up===
<gallery>
<gallery>
File:icon_item_healUp1.png
File:icon_item_healUp1.png
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</gallery>
</gallery>
These assets were extracted through the Unity cache; it's unknown what they could possibly be for, as there's at least three tiers based on the given filenames, the fact that HP [[Seeds]] already exist, health doesn't persist over battles, skills already exist to heal units, and there's no tiers for pre-battle items (and they don't exist outside of events). If they're indeed scrapped assets, they shouldn't have popped up now in the Unity cache.
These assets were extracted through the Unity cache; it's unknown what they could possibly be for, as there's at least three tiers based on the given filenames, the fact that HP [[Seeds]] already exist, health doesn't persist over battles, skills already exist to heal units, and there's no tiers for pre-battle items (and they don't exist outside of events). If they're indeed scrapped assets, they shouldn't have popped up now in the Unity cache.
===Leib===
<gallery>
<gallery>
File:Leib b 3star icon.png
File:Leib b 3star icon.png
</gallery>
</gallery>
[[Leib]] also appeared randomly through the Unity cache with an alternate icon. Whether this icon was used in the re-release of the Character Quest Campaign quest he thumbnailed or not was not noted, so it could be just that. Although, it's rather odd for both of his icons to pop up in the Unity cache.
[[Leib]] also appeared randomly through the Unity cache with an alternate icon. Whether this icon was used in the re-release of the Character Quest Campaign quest he thumbnailed or not was not noted, so it could be just that. Although, it's rather odd for both of his icons to pop up in the Unity cache.
===Heal, Gun, (and Cure, and Support)===
<gallery>
<gallery>
File:Unused-range_weapon_heal.png
File:Unused-range_weapon_heal.png
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File:Unused-icon_heal.png
File:Unused-icon_heal.png
File:Unused-icon_weapon_gun.png
File:Unused-icon_weapon_gun.png
File:Unused-icon_weapon_support.png
</gallery>
</gallery>
These assets have existed since the beginning of the game's launch, available through datamining the .apk itself, rather than the Unity cache. Their existence isn't really noted, but the fact that Heal still exists in the far later releases of the game, and Gun only existing as an icon (while Heal has the whole shebang) are both noteworthy.
These assets have existed since the beginning of the game's launch, available through datamining the .apk itself, rather than the Unity cache. Their existence isn't really noted, but the fact that Heal still exists in the far later releases of the game, and Gun only existing as an icon (while Heal has the whole shebang) are both noteworthy.
Support and Cure also exists as a weapon type, but much like gun, it only has a weapon icon; unfortunately, Cure's icon remains as a white question mark (which contrast's "longslash"'s gray question mark).
===Color Blind Alternative Icons===
<gallery>
<gallery>
File:Unused-icon_seed_02.png
File:Unused-icon_seed_02.png
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</gallery>
</gallery>
Also odd is that these are the only icons for Seeds and XP Stars to exist within the .apk itself; the regular versions of these assets still exist normally in cache. It can be speculated that these are "color blind" alternatives to the existing icons, but they clearly exist already.
Also odd is that these are the only icons for Seeds and XP Stars to exist within the .apk itself; the regular versions of these assets still exist normally in cache. It can be speculated that these are "color blind" alternatives to the existing icons, but they clearly exist already.
===Card Synthesis===
<gallery>
<gallery>
File:Unused-label_composition_en.png
File:Unused-label_composition_en.png
</gallery>
</gallery>
These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: <em>[Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]</em>. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.
These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: <em>[Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]</em>. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.
===Voice Lines


==Scheduled==
==Scheduled==