Difference between revisions of "App Trivia"

350 bytes added ,  14:24, 16 January 2019
no edit summary
(haha theyre used now)
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These assets were extracted through the Unity cache; it's unknown what they could possibly be for, as there's four tiers based on the given filenames, the fact that HP [[Seeds]] already exist, health doesn't persist over battles, skills already exist to heal units, and there's no tiers for pre-battle items (and they don't exist outside of events). If they're indeed scrapped assets, they shouldn't have popped up now in the Unity cache.
These assets were extracted through the Unity cache; it's unknown what they could possibly be for, as there's four tiers based on the given filenames, the fact that HP [[Seeds]] already exist, health doesn't persist over battles, skills already exist to heal units, and there's no tiers for pre-battle items (and they don't exist outside of events). If they're indeed scrapped assets, they shouldn't have popped up now in the Unity cache.


===Leib===
These items do not have any in-game data.
<gallery>
File:Leib b 3star icon.png
</gallery>
[[Leib]] also appeared randomly through the Unity cache with an alternate icon. Whether this icon was used in the re-release of the Character Quest Campaign quest he thumbnailed or not was not noted, so it could be just that. Although, it's rather odd for both of his icons to pop up in the Unity cache.
===Heal, Gun, (and Cure)===
===Heal, Gun, (and Cure)===
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Cure also exists as a weapon type, but much like gun, it only has a weapon icon; unfortunately, Cure's icon remains as a white question mark (which contrast's "longslash"'s gray question mark).
Cure also exists as a weapon type, but much like gun, it only has a weapon icon; unfortunately, Cure's icon remains as a white question mark (which contrast's "longslash"'s gray question mark).


These weapon times do not have any in-game data.
===Card Synthesis===
===Card Synthesis===
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These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: <em>[Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]</em>. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.
These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: <em>[Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]</em>. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.
This asset appears to be missing in later versions of the .apk.
===Voice Lines===
===Voice Lines===
Naturally, Love Quest lines have been available for quite a while, well before they were announced as a feature. However, some units managed to slip their way in with their voice lines, such as [[Kirito]] (turn, gacha, gacha_b, battleWin, and attack) and [[Tetsuya]] (gacha), and even [[Salomon-kun]] (pv2, battleStart1). Given the mysterious nature of pre-downloading the Unity cache, it's odd that these units, both of who's relevance has been months and months ago, are available.
Naturally, Love Quest lines have been available for quite a while, well before they were announced as a feature. However, some units managed to slip their way in with their voice lines, such as [[Kirito]] (turn, gacha, gacha_b, battleWin, and attack) and [[Tetsuya]] (gacha), and even [[Salomon-kun]] (pv2, battleStart1). Given the mysterious nature of pre-downloading the Unity cache, it's odd that these units, both of who's relevance has been months and months ago, are available.


It can be inferred that all possible voice lines are recorded and made available from a unit's release to avoid having to record new lines later down the line.
==Unimplemented==
==Unimplemented==
* 24 regions are present; most of them are marked closed with an unobtainable trigger quest.
* 24 regions are present; most of them are marked closed with an unobtainable trigger quest.
* Sharing a similar root as [[Skill Quest]]s (Skill Evolution), the region marker for Charge Skill Quests (CS進化) is marked open, but out of bounds.
* Sharing a similar root as [[Skill Quest]]s (Skill Evolution), the region marker for Charge Skill Quests (CS進化) is marked open, but out of bounds.
 
* Additional area maps. Starting from Master Version 3411, region markers gained an additional variable to tie to an additional data table: Maps. It can be gleaned that the Area Map icon from the early versions of the game is returning with different maps to select region markers from. Currently, the only map added is the typical 23 wards. What different maps will be added is currently unknown.
==Scheduled==
==Scheduled==
Typically this section will remain unused, as units are pumped out quickly after announcement now, unlike before.
Typically this section will remain unused, as units are pumped out quickly after announcement now, unlike before.