Difference between revisions of "Akashic Records"

1,431 bytes added ,  09:11, 26 January 2020
Added a bit of info about obtaining AR
(Added Guide)
(Added a bit of info about obtaining AR)
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* AR Equipment can provide additional effects. These effects may have limitations and may apply to other units. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit.
* AR Equipment can provide additional effects. These effects may have limitations and may apply to other units. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit.
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID. However, unlike normal skills, they cannot be sealed, and are not influenced by a unit's skill level or skill seeds.
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID. However, unlike normal skills, they cannot be sealed, and are not influenced by a unit's skill level or skill seeds.
* However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
* However, AR Equipment may impose a restriction. Those restrictions may include using units of specific [[attribute]], [[weapon type]], or simply using specific cards, usually shown in the equipment portrait itself.
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
* Like units, an AR Equipment cannot be used multiple times within the same team.
* Like units, an AR Equipment cannot be used multiple times within the same team.
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* You cannot put in more tokens than what's needed to raise an AR's level by more than 10 at once, no matter what level it's currently at or what the level cap is.  However, it is possible to gain more than 10 levels at once, as long as you get a Great or Fever bonus AND you do not cross over the max level limit.
* You cannot put in more tokens than what's needed to raise an AR's level by more than 10 at once, no matter what level it's currently at or what the level cap is.  However, it is possible to gain more than 10 levels at once, as long as you get a Great or Fever bonus AND you do not cross over the max level limit.
* According to Salomon's AR Lesson 3, the more tokens you put in, the greater the chance of a Great and Fever bonus.  However, it's not explained by how much exactly. (See Notes)
* According to Salomon's AR Lesson 3, the more tokens you put in, the greater the chance of a Great and Fever bonus.  However, it's not explained by how much exactly. (See Notes)
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit.
* An AR Equipment's level scales the strength of both of its stat increases.  Like with skills, the stat increase of an AR will be double where it started.
* An AR Equipment's level scales the strength of both of its stat increases.  Like with skills, the stat increase of an AR will be double where it started.
* However, the power of an AR's Additional Skill increases not by its current level, but by it's current possible MAX level.
*''' However, the power of an AR's Additional Skill increases not by its current level, but by it's current possible MAX level.'''
* Each AR Equipment is assigned to a level group. This value is simply <code>Floor(Lv/10)+1</code>, where Floor() is rounding down.
* Each AR Equipment is assigned to a level group. This value is simply <code>Floor(Lv/10)+1</code>, where Floor() is rounding down.
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
== Obtaining AR Equipment ==
''See also: [[Gacha:AR Equipment]]''
* Most of the AR Equipment listed below can be acquired via AR gachas. They work similarly to the usual transient summons except that you cannot use regular {{Item|サロモンくんチケット}}s. Instead, you can spend {{Item|ARサロモンくんチケット}}s, though {{Item|transient stone}}s work just as well.
* Obtaining dupes of AR Equipment will increase their max level based on their [[rarity]] the same way normal units do: each duplicate of {{Star|1}}, {{Star|2}} or {{Star|3}} AR equipment will increase the max lv by 1, each dupe of {{Star|4}} equipment will increase by 5 and {{Star|5}} will increase by 20.
* Limited AR Summons have increased rates for certain AR Equipment. Note that none of the gacha ARs revealed so far have been limited and therefore they would all later be available in [[Gacha:AR Equipment|Regular AR Summon]].
* New event AR Equipment may take a while to appear in the regular summon, so make sure to check the distribution page to see whether the equipment you desire is available before spending your resources.
* Some AR Equipment could only be acquired during certain limited events in according event shops and free quests. Some of it may appear later in [[Andvari's Shop]], where players that missed those events can try them out.


== List of AR Equipment ==
== List of AR Equipment ==
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