Difference between revisions of "Skills"

888 bytes added ,  20:21, 9 June 2017
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4.  For all intents and purposes, debuffs basically affect the enemy for 1 less turn what is listed in the chart below (because chances are good you'll be applying said debuff during your turn and it will countdown by 1 at the start of their turn). <br />
4.  For all intents and purposes, debuffs basically affect the enemy for 1 less turn what is listed in the chart below (because chances are good you'll be applying said debuff during your turn and it will countdown by 1 at the start of their turn). <br />
5.  Healing buffs and damaging debuffs ALL heal or damage at the end of the enemies turn for both teams no matter what.
5.  Healing buffs and damaging debuffs ALL heal or damage at the end of the enemies turn for both teams no matter what.
=== Attacking Proc Chance ===
Skills that have an activation timing of When Attacking all have individual proc chances per enemy hit.<br />
Skills that apply buffs or debuffs to the enemy, such as [[Tailed Demon]], [[Lover]], [[Maker of Bonds]], etc. simply have individual proc chances per square.  A Harlot that hits 5 enemies could apply Blessing to all enemies hit, only one enemy, or any number of enemies.
For turn-lasting buffs that affect the attacker, such as [[Inheritor of Dragons]] or [[Gambler]]'s Critical buff, the skill only needs to proc once, and it will affect all remaining enemies hit.  The general calculation order of enemies hit appears to be left to right, bottom to top. <br />
In effect, When Attacking skills have a higher proc chance the more (alive) enemies you hit with it.  This means skills like [[Festival's Leading Role]] can proc upwards of 5 times.


== Buffs ==
== Buffs ==
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