Difference between revisions of "Tetsuox/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Tetsuox strategy guide. For the standard Tetsuox page, click here.)'' ==Overview== ''Adap...")
 
 
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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


With {{Transient icon|Tetsuox}}, we got ourselves another unit with Crit++, formerly being owned only by Gandharva and just as ridiculous in terms of damage and still gated by a really low proc rate that screams for some Insight/Concentration assistance. Besides that, he has a nice trait of Bind-immunity which is fantastic when it counts, paired with Fighting Spirit to improve his damage while he tries to fish for his Crit++, his LB2 is deemed mostly situational since he’ll either have killed his targets by then or the effect won’t be too noticeable. Something worth nothing of LB3 is that All Cleanse means he will remove any and all ailments your party has compared to only 1 ailment at a time from Cleanse, it may sound nice, but it’s also situational as its trigger method makes it very hard to approach. His Charge is fantastic as well, applying Barrage to his allies and himself makes for tremendous offensive momentum and greatly helps any On Attack/After Attack allies including him.
With {{Transient icon|Tetsuox}}, we got ourselves another unit with Crit++, formerly being owned only by Gandharva and just as ridiculous in terms of damage and still gated by a really low proc rate that screams for some Insight/Concentration assistance. Besides that, he has a nice trait of Bind-immunity which is fantastic when it counts, paired with Fighting Spirit to improve his damage while he tries to fish for his Crit++, his LB2 is deemed mostly situational since he’ll either have killed his targets by then or the effect won’t be too noticeable. Something worth nothing of LB3 is that All Cleanse means he will remove any and all ailments your party has compared to only 1 ailment at a time from Cleanse, it may sound nice, but it’s also situational as its trigger method makes it very hard to approach. His Charge is fantastic as well, applying Combo to his allies and himself makes for tremendous offensive momentum and greatly helps any On Attack/After Attack allies including him.


==Highlights==
==Highlights==
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+ LB1 is of the very few skills that give Crit++, the best version of Critical there is, being the highest damage buff in the game (competing with Limit).
+ LB1 is of the very few skills that give Crit++, the best version of Critical there is, being the highest damage buff in the game (competing with Limit).


+ Charge is amazing as a CP battery and allows his allies to have Barrage, which easily breaks On Attack/After Attack units like no other. Consider him as leader in order to maximize Barrage effects given it doesn’t last too long.
+ Charge is amazing as a CP battery and allows his allies to have Combo, which easily breaks On Attack/After Attack units like no other. Consider him as leader in order to maximize Combo effects given it doesn’t last too long.


'''Cons'''
'''Cons'''
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